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1.0
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📄 RayCaster v1.0-alpha - Changelog
This is the very first release of the RayCaster mod. It establishes the foundation for the ray-tracing mechanics and item systems.
🚀 Added
Wand Functionality: Implemented the core raycasting engine. The wand now successfully detects blocks and entities at a distance.
Crafting Integration: Added official survival crafting recipes for the Basic Wand.
Basic Structure: Established the mod's internal framework, including item registration and basic asset handling.
Initial Mechanics: Integrated the first iteration of the beam rendering system.
🔧 Recipe Information
The Basic Wand can now be crafted using standard materials in a crafting table.
⚠️ Alpha Note
As the first version (1.0), this build is intended for testing the basic "feel" of the wand. Expect updates to refine the beam's appearance and the UI in version 1.1 and beyond.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jeLKG9oC:wVLmjIQz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jeLKG9oC:wVLmjIQz"
}

