Links
Tags
Creators
Details
1.0.0
Compatibility
Changes
Remastered by Mob Control Wands
Remove:
Removes all tame/weak entity ai behavior
New:
Create a faction name with the player's uuid, and display the creature's faction affiliation with the player's name + follower (the display name can be replaced by the name tag, the faction affiliation is not affected)
Notification of the death of creatures in the camp, automatically removed from the camp after death
Creatures in the same camp do not attack each other. Attacking each other results in ineffective damage
Remove hatred when damage from mutual attacks is ineffective
Creatures in different factions remain neutral to each other.
Will not actively attack neutral creatures, farm creatures
When the player is online, the creatures in the 16 squares around the player will automatically attack the monsters that are 16 squares away from the player (the distance can be configured, but the farther away the ai will react slower)
Actively get the target that the player is attacking/is attacking the player, and automatically attack
When the undead creature is tamed, clear its equipment and drop it, while wearing Thorn 2's chainmail
You can't have creatures that aren't part of your camp following you
Can't tame a creature that already has a faction
Added whether crawlers within the camp will automatically expand switch (default off, ignition is not affected)
The tamed wolves of the original method automatically join the master's camp and show their affiliation
There is a maximum number of monsters that can join the party, the default is 15 (1-50), and pets are not restricted
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BXqmGBYr:IejkRekA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BXqmGBYr:IejkRekA"
}

