0.1.1
Compatibility
Changes
Fixed a bug where dropping items while switching fishing rods would crash the game. Fixed an issue where the models for the bambusa (鳡鱼) and snakehead (黑鱼) were missing. Fixed a bug that allowed players to switch to another fishing rod during the fishing process.
Added a catch review interface, where players can choose to release the fish (gain experience) or keep it (receive drops).
Now, choosing to keep entities from realfish will grant additional materials, depending on the material of the fishing rod currently in use.
When catching a star-rated or blue crown fish, players will now receive a specimen. This specimen can be placed on the ground by right-clicking, and it records the size and data of the caught fish.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7jx4dRgX:evWIos1l"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7jx4dRgX:evWIos1l"
}
