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Licensed MIT
Published 4 months ago
Updated last month
All versions
1.1.0
Release
Realistic Terrain Movement 1.1.0last month 17
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Changelog (version 1.1.0)
- Added EASY, NORMAL, and HARDCORE terrain presets while keeping every block modifier configurable.
- Smoothed terrain transitions and improved jump protection; vegetation slowdown is disabled by default but can be re-enabled in blockSpeedModifiers.
- Expanded terrain support for Biomes O' Plenty, Regions Unexplored, Nature's Spirit, and Unearthed.
- Wind is always active in open air above windStartY; vanilla rain and thunderstorms increase its strength by 30%.
- Added an independent procedural wind sound: smooth fade during falls and 5%/30%/60%/100% volume at Y=90/120/180/250.
- Fixed player-reported bugs.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gZ3BGcf6:Lrn2agqU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gZ3BGcf6:Lrn2agqU"
}

