
Realistic Tree Behaviour
Realistic Tree Behaviour makes trees fall with physics + sounds, clearing foliage they hit, and bouncing slightly before settling back into blocks. It keeps the tree intact during the fall for a more natural, realistic yet vanilla feel.
1.0.1
Compatibility
Changes
This update improves impact timing and sound synchronization for falling trees.
Improvements
- Camera shake now triggers only when the tree actually hits the ground.
- Tree impact sound now plays exactly at real ground impact.
- Tree falling sound now plays while the tree is actively falling.
- Tree falling sound now fades out on impact so it does not overlap unnaturally.
Fixes
- Fixed early/false impact behaviour before the tree had landed.
- Fixed mistimed impact sound and shake in some falls.
- Removed the old one-shot start sound at chop time to prevent premature audio.
Compatibility
- Fabric 1.21.11 (no gameplay/config migration required).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GWBnsWKG:y2Xyc8C0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GWBnsWKG:y2Xyc8C0"
}
