Realms of Runeterra: A tale of Relative Dimensions
An immersive adventure on a new dimension: Runeterra, where characters and creatures of the MOBA League of Legends live on. A full 131072 blocks size map, paired with procedural generation so every new world is just a tad different.
Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
REMEMBER: ALPHA VERSIONS ARE UNSTABLE. PLEASE REPORT ANY ISSUE ON THE ISSUE TRACKER ON GITHUB OR THE DISCORD SERVER
Remember you need to run the following command to enter the dimension for now:
execute in realmsofruneterra:runeterra_dimension run tp x,y,z
If the terrain happens to "ghost" (i.e you just fall down into the void indefinitely without the terrain generating) try running the tp while flying in creative mode This is a known problem and we're looking for a long-term solution. ESC + Quitting to the game menu and re-entering apparently can also fix the issue.
CHANGELOG:
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Dimension generation
- Optimized Runeterra generation
- Created a new dimension, the buffer dimension that you can explore while the chunks needed on Runeterra load that (will) feature previews of things to come and also some secrets.
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New item: Hexporter prototype
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A techmaturgical device powered by a hexgem. It allows you to travel to Runeterra and back without ghosting via chunk pregeneration. INSTRUCTIONS OF USE:
Use the item in any dimension to open the GUI to set the coordinates. Once set, crouch + use the item for 5 seconds to teleport.
Once in the buffer dimension, click again to start pregenration (depending on your computer it might take a while but you will see a "pregeneration completed!" message once its done)
Hold shift + use the item again for five seconds to teleport to Runeterra (it might take some seconds but will put you into the dimension surface correctly)
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NOTES: The current pregeneration system is far from perfect, but it works. Once the mod is more advanced i will revisit the system.
You can still use the original command.
Want to help?
- Are you a lore enthusiast and want to help with gathering lore resources?
- Are you skilled in using worldpaint, worldedit or other terrain and world editing tools and want to help with crafting the base terrain layout?
- Are you skilled in minecraft modding, and more specifically in world generation and mixins?
- Skilled in programming to help optimize the mod?
- Skilled minecraft builder that would like to help design buildings and landmarks for later use in the mod?
Hop on into the discord server and let's figure things out!
You can also help by just downloading the mod and checking thins around! Your experience on the mod under some certain specs, bugs, crashes... Anything that you can later let us know using the issue tracker!