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Licensed Apache-2.0
Published 2 months ago
Updated 2 months ago
All versions
1.0.1-1.20.1forge
Release
RealPlace 1.0.1-1.20.1forge2 months ago 73
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
中文更新日志
调整内容
- 优化大量真实置物分散摆放时的客户端渲染和交互检测,减少视野外对象带来的帧率开销。
- 优化真实置物的碰撞、放置阻挡和准星选取判断,降低每帧和每 tick 的重复扫描与临时内存分配。
- 优化服务端附近真实置物查询与同步逻辑,在玩家位置和附近内容未变化时减少重复同步,降低多人或大型场景下的 tick 与网络压力。
English Changelog
Changed
- Improved client rendering and interaction checks when many RealPlace objects are placed across the world, reducing frame-rate cost from objects outside the view.
- Improved collision, placement blocking, and crosshair targeting checks for RealPlace objects, reducing repeated scans and temporary memory allocations per frame and per tick.
- Improved server-side nearby-object queries and synchronization so unchanged nearby objects are not resent unnecessarily, reducing tick and network pressure in multiplayer or large scenes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aV2qHmi9:GcSbwbdG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aV2qHmi9:GcSbwbdG"
}

