0.4
Compatibility
Changes
Advancement Update - 0.4
New Advancement Tree
Sice we are Aproaching the 1.0 Release of the mod I have Finally Added Advancements to it
Have Fun Advancement Hunting!
New Corruptor Type
- Corrupted Player Created by Dying with a new Corrupting Effect, This Entity does not Despawn and cannot spawn naturally this entity can also Corrupt the player
Corrupting Effect
When Directly Damaged by any Corruptor Entity
- Corruptor Crystal
- Spectral Corruptor
- Corrupted Player
It has a Chance to Apply the Corrupting Effect it does nothing to the player but if the player dies while having this effect a Corrupted Player will Spawn where you died
This Effect can also be applied to Non-Player Entitys however on death they will only have a chance to drop a Corruptor Shard
New Debug Items
- Corrupt Self Debug
- Corrupt Other Entity Debug
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nrnD7ZFZ:sCGl7YJR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nrnD7ZFZ:sCGl7YJR"
}

