All versions
0.6.0.0
Release
Recurrent Complex Volts 0.6.0.02 weeks ago 22
Compatibility
Minecraft: Java Edition
26.1.x
Platform
NeoForge
Supported environments
Server-side
Client and server
Changes
Recurrent Complex Volts 0.6.0.0
Worldgen And Villages
- Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
- Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
- Added
villages.attemptChance, default0.35, to reduce average RC village-piece density without lowering the hard per-village budget.
Performance And Placement
- Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
- Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
- Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
- Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.
Commands And Authoring
- Added
/rc generateas the modern old-style/#genequivalent for explicit natural structure generation, with preview-first behavior for players and/rc confirm//rc cancel.
Worldgen Behavior Fixes
- Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of
Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures. - Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
- Unified natural surface roughness under
worldgen.maxSurfaceDelta, default7. - Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
- Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.
Balance And Bundled Structure Tuning
- Reduced default RC decoration tree pressure with
decorations.treeChunkChance=0.10,decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk. - Tightened biome metadata for
BirchTreeBigandQuakingAspenso birch/aspen-looking trees appear less often in unsuitable climates.
Notes
- Existing generated config files are not automatically rewritten. Delete/regenerate
reccomplex-common.tomlor update values manually to get new defaults.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:J8SYWt2i:C6JJFn01"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:J8SYWt2i:C6JJFn01"
}

