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Minecraft: Java Edition
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Changelog
RED-OS V0.1.14-BETA Changelog (Feb 20, 2026)
Drone Hub: Fleet Command Overhaul • Swarm Intelligence: Removed the 'one drone per task' limitation. Multiple drones can now work on the same task simultaneously, drastically increasing throughput. • Vertical Fleet UI: Redesigned the Hub interface with a vertical list. Each drone now has dedicated labels (DRONE 1-3) and real-time status indicators (READY, ACTIVE, EMPTY). • Visual Fading & Security: Active drones are now visually faded in the Hub to indicate they are deployed. Slots are strictly locked while a drone is away to prevent item duplication or loss. • Fleet Reconfiguration: Optimized the Hub for a compact, high-performance fleet of max 3 drones and a dashboard limit of 9 active tasks.
Advanced Logistics & Persistence • Persistent Logistics: The Drone Hub now acts as a local Chunk Loader. This ensures that logistics operations (launching/receiving drones) continue uninterrupted even when the player is far away. • Dynamic Task Switching: Drones now re-evaluate priorities after every single delivery. They will automatically switch to higher-priority tasks as soon as they become available. • Real-time Stock Checks: Hubs now utilize real-time RAM data from the network to verify source inventory and target free space before launching a drone.
System Integrity & Environment • Waterproof Logic: Drone Hubs, Wireless Cameras, Transmitters, and Porters are now officially "Waterproof" (PushReaction.BLOCK). They will no longer be washed away by liquids. • Reliable Node Removal: Migrated all devices to affectNeighborsAfterRemoval. This ensures 100% reliable node unregistration from the database during explosions, water damage, or manual removal effectively eliminating "Ghost Nodes." • Event-Driven Drone Recall: Actively flying drones will now immediately abort their mission and return to the Hub if their target IO Tag is destroyed or if the task is manually disabled in the GUI. • Robust Tracking: Implemented a 10-minute emergency timeout for drone slots to prevent permanent locking in case of rare server-side entity loss.
Bug Fixes & UX Optimizations • Visual Sync Fix: Resolved the critical bug where drones would visually vanish from their slots upon activation. Items now remain visible and correctly synchronized via robust NBT codecs. • IO Tag Hitbox Alignment: Corrected the VoxelShape orientation for IO Tags. The clickable hitboxes now perfectly match the visual model on all faces. • Remote Hub Configuration: Fixed the issue where Drone Hub names and Network IDs were not correctly saved when configured via the Handheld Terminal.


