Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed ARR
Published 4 months ago
Changelog
RED-OS Update: 0.4.0-B
New Feature: Locking Tag The ultimate security solution! Attach a Locking Tag to any container to protect it with a digital force field.
- Unbreakable & Unopenable: Protected blocks are indestructible and inaccessible to unauthorized players.
- NWID Key: Access is granted only to players carrying a handheld device with the matching Network ID (IDs must be 'Enabled' in the app).
- Advanced Resilience: Titanium-grade tags are immune to water and lava. (Note: Locking tags can still be destroyed by high-explosives like TNT).
System Improvements:
- Next-Gen Jetpack Engine: Complete overhaul of the flight logic. Particle effects are now calculated 100% client-side, providing a massive performance boost on servers.
- Aerodynamic Drag: Implemented a 'Soft Speed Cap' at 120 m/s. Players are now naturally and smoothly slowed down by air resistance at extreme speeds instead of hitting an abrupt barrier.
- Precision Control: Resolved the "Sticky Engine" bug; thrust now cuts out immediately when the spacebar is released (with a minimal 150ms buffer for network stability).
- Zero-Lag UI Response: Handheld apps now respond visually to your actions (such as Trigger Mode switches) instantly without waiting for the next server ping.
- Equipment Upgrades: The Pulse Disintegrator and Ion Exosuit are now fully enchantable.
- Redstone Trigger: Added "Switch Mode" in the handheld edit menu, allowing the trigger to act as a toggleable power source.
- Smart Shortcuts: The 'H' key now toggles the handheld device, allowing you to both open and close the tablet with a single button.
- App Persistence: Fixed a major bug where the handheld would reset to the home screen; it now correctly remembers your last opened app, even when stored in Shulker boxes or Ender Chests.
- Mesh Clarity: Improved routing labels in the handheld app. It now explicitly shows "MODE: VIA [Name]" to make Mesh connections easier to understand.
- Logistics Visuals: Updated the Logistics App icon to the recognizable Oxidized Copper Golem Statue.
Performance & Stability:
- High-Performance Architecture: Full migration from legacy JSON to binary NBT storage, significantly reducing world load times and eliminating periodic saving lag.
- Intelligent ID Indexing: Implemented instant device lookups via a new indexing system, eliminating server "tick spikes" even in networks with hundreds of nodes.
- Smart Signal Caching: Obstruction calculations are now cached in RAM and only refreshed during chunk loads, reducing CPU raytracing overhead by over 99%.
- Decentralized Drone Logistics: Offloaded flight logic from the main server thread. The engine now only processes state transitions upon arrival (Handshake protocol), reducing server overhead by 90%.
- Intelligent Throttling: Client-to-server network traffic has been reduced by 50% during flights and interactions, ensuring a more stable experience on busy servers.
- Physical Inventory Validation: Drone Hubs now verify the actual presence of items before launching, completely eliminating "Ghost Drones".
- Anti-Desync Protection: Improved server-client communication when placing secured tags. You will no longer "lose" items in your inventory if placement is blocked by encryption.
- Auto-Discovery Hubs: Drone Stations now automatically synchronize their local network upon opening the GUI, making IO Tags instantly visible without requiring a manual handheld scan.
- Altitude-Tolerant Pathfinding: Refined route planning for drones that accounts for flight height, ensuring stable mesh connections during long-distance automated transit.
- Seamless Data Migration: Integrated an automated bridge system that converts legacy 0.3.0 networks to the new binary format on first launch with 100% data integrity.
Dependencies
Files
RED-OS-0.4.0-B.jar(820.95 KiB) Primary
Metadata
Release channel
BetaVersion number
0.4.0-BLoaders
Fabric
Game versions
1.21.11Environment
Client and server, required on both


