Tags
Creators
Details
2.2.0
Compatibility
Required content
Changes
26.1.2-v2.2.0
Polished many existing features and updated existing ones to keep up with changes in Minecraft.
General Changes
- New spawn egg textures
- Baby mobs have new textures and models
- The quiver inserts and extracts items using the same controls as a bundle for better parity
- Better armor trim compatibility
Red Dragon
- Added config options to change how the dragon is controlled.
- Mouse: Old movement (default), similar to how horses are controlled
- Keys: The dragon's direction is controlled by pressing left and right, separate from your looking direction. This may be easier for using projectile weapons while riding the dragon.
- Right clicking the Red Dragon to dismount may be disabled if a keybind is preferred.
- The Red Dragon has a menu to determine how it behaves. You may choose from sitting, wandering, or following.
Giant
- Giants have been rebalanced and made into a more proper feature
- New attack: Ground Slam. The Giant will leap into the air and emit a shockwave when it crashes back down. Jumping can allow you to avoid the shockwave.
- Now drops Giant's Eye: used to brew potions of the Giant's Blessing and the Giant's Curse and duplicate slime balls
- The Giant's Blessing increases your size and adjusts a number of other attributes to better accommodate your new stature.
- The Giant's Curse is the inverse, and shrinks you down to half your normal size.
Skylands
- Added hostile mob spawns to the Skylands: Spiders, skeletons, creepers, and breeze (less common)
- Bogged and Stray respectively spawn in the Rainforest and Cold Skylands biomes
- Giants have been made less common
- Falling out of the Skylands has a smoother transition into the Overworld, as does flying to it on a Red Dragon.
- Updated the cloud visuals to match vanilla cloud shapes.
- Added support for surface rules and world carvers for datapackers to use.
Skylands Portal
- Increased the maximum interior size of portals to 21x21 blocks, matching the Nether Portal. This will allow much larger entities to pass through it will far less effort.
Tables
- Placing a crafting table on a table allows the table to function as a crafting table
- Crafting recipe and texture includes stripped wood
- Made many changes to how items are displayed on a table
- Flat items lay flat on the table
- Block items will display their block on the table larger than before
- Exceptions exist for the following:
- Potions, buckets, bowls, and other fluid containing items stand upright
- Spyglass and Trident items display their held model
- Shields are propped up on the table to present their face
- Armor is layed out on the table, with helmets having a stand for better presentation
- Written books can be displayed as open books like they would on a lectern
- Cake, lanterns, candles, and sea pickles display as a block instead of using their item model for better decoration options
- Chairs are placed upside down
- Plants that can go in a flower pot display their potted plant variant
- Items displayed on a table can be configured through a resource pack.
mod_idrefers to the mod that owns the item,item_idrefers to the ID of the item without the mod name.-
File name for an item:
assets/mod_id/rediscovered/table_display_offset/item_id.json -
File name for an item tag:
assets/mod_id/rediscovered/table_display_offset/tag/tag_id.json -
Example:
minecraft:dragon_head->assets/minecraft/rediscovered/table_display_offset/dragon_head.json{ // The model transform that should be used as a base for the display "display_context": "fixed", // Optional Field: Defaults to "fixed" // item: Items that lay flat on the table and stack when more are added // single_item: Same as item, but only displays one item regardless of count // block_item: Displays the block at a medium size. Used by most blocks // block: Displays the block owned by an item, fully scaled to the bounds of the table. Used by cake // custom: No default transforms are applied. // map: Used to display maps, only works if proper data is present // crafting_table: Used by crafting tables // book: Displays the lectern book model // armor: Displays the armor on the table "mode": "item", // Optional Field: Attempts to auto detect what should be used based on the item "translation": [ x, y, z ], // Float values. Optional Field. "rotation": [ x, y, z ], // Float values. Optional Field. "scale": [ x, y, z ] // Float values. Optional Field. }
-
Chair
- Crafting recipe and texture includes stripped wood
- Fixed floating point issues with sitting in chairs at high coordinate values
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qLEhBrUe:Umk2mr4T"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qLEhBrUe:Umk2mr4T"
}

