All versions
1.3.0-mc1.21.1-neoforge
Release
Redstone-chan's Enchantment Expansion 1.3.0-mc1.21.1-neoforge6 months ago 81
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Changes
1.3.0-mc1.21.1-neoforge
Fixes
- Fixed various bugs, including but not limited to missing equipment/enchantment tags, and tags disappearing when linked mods are not installed
- Balanced some enchantments by reducing their anvil cost and maximum level requirements
- Fixed First Impression dealing too little damage
Enchantment Changes
- Curse of Rust: Changed to "Reduces durability every second when in water or rain"
- Bedrock Breaker: Changed to "Consumes 1.5k durability and produces no drops", now available through villager trading
- Rock Illusion: Changed to "Converts bedrock to reinforced deepslate and consumes 1k durability", now available through villager trading
- Bomb Arrows: Changed registration name
- Blast Arrows: Changed registration name
New Enchantments
- Curse of Vulnerability: Reduces armor while increasing movement speed
- Sturdy: Equipment is immune to explosions, lightning, and lava
- Preservation: Equipment will not break or disappear when durability reaches zero
- Backstab: Deals extra damage when attacking from behind, but reduced damage when attacking from the front
- Execution: Instantly kills targets with less than 25% health
- Weighted: Slows attack speed while increasing attack damage
- Butcher: Increases drops when killing animals
- Life Steal: Restores 25% of damage dealt as health when attacking
- Decapitation: Increases the drop rate of mob heads
- Boons: Chance to gain a random positive effect when attacking
- Calamity: Chance to apply a random negative effect to the target when attacking
- Nullify: Chance to remove one positive effect from the target when attacking
- Ambush: Increases damage on the first attack while sneaking
- Equalizer: Damage varies based on target's health percentage; higher health means more damage
- Geology: Chance to drop ores when mining stone
- Goldfinger: Chance to drop gold nuggets when mining stone-like blocks
- Magnet: Attracts nearby item drops to you
- Auto Smelt: Automatically smelts mined blocks into their corresponding products
- Excavator: Can mine 3x3/5x5/7x7 areas of blocks
- Moist: Keeps tilled farmland moist for a while
- Chain Haste: Mines surrounding blocks of the same type when mining
- Timber: When chopping trees, simultaneously breaks all logs of the same type above
- Rapid: Increases bow drawing speed [Requires Apothic Attributes]
- Volt: Increases arrow damage during thunderstorms
- Snipe: Increases damage by a certain amount for every 10 blocks of distance from the target
- Potential Conversion: Increases damage per block of fall distance during fall attacks, and deals extra damage to armored targets
- Lightweight: Increases movement speed when held
- Searing: Ignites target when right-clicking
- Angler: Doubles the amount of fish caught when fishing
- Conductive Line: Summons lightning on hooked entities during thunderstorms
- Tide Sense: Significantly reduces fishing wait time and increases fish catch rate during thunderstorms
- Echoes Battle: Increases damage of the next attack after blocking with a shield
============================
修复
- 修复存在的多种错误,包括但不限于可装备/附魔tag消失、未添加联动模组时部分tag消失等
- 平衡一部分附魔,降低其铁砧附魔、最大附魔的等级需求
- 修复第一印象造成伤害过低的问题
附魔改动
- 腐蚀,改为[在水中或雨中时每秒减少耐久]
- 基岩破坏者,改为[消耗1.5k耐久且不产生掉落],可村民交易
- 幻岩转化,改为[将基岩转化为强化深板岩并消耗1k耐久],可村民交易
- 爆炸箭,更改了注册命名
- 爆裂箭矢,更改了注册命名
新附魔
- 脆弱诅咒:减少护甲同时增加移动速度
- 坚固:装备免疫爆炸、闪电和岩浆
- 保全:装备不会因无耐久而损坏消失
- 背刺:从背后攻击造成额外伤害,而从正面攻击则伤害降低
- 处决:对生命值低于25%的目标直接秒杀
- 沉重:减慢攻击速度同时增加攻击伤害
- 屠夫:击杀动物时增加其掉落物
- 生命吸取:攻击时恢复造成伤害25%的生命值
- 斩首:增加生物头颅的掉落概率
- 福佑:攻击时有概率获得随机一个正面效果
- 灾厄:攻击时有概率让对方获得随机一个负面效果
- 消解:攻击时有概率移除目标身上的一个正面效果
- 伏击:潜行时首次攻击增加伤害
- 均衡器:伤害根据目标血量百分比变化;目标血量越高,伤害越高
- 地质学:挖掘石头有概率掉落矿石
- 点石成金:挖掘石头类方块有概率掉落金粒
- 磁力:吸引附近的掉落物到身边
- 自动熔炼:挖掘的方块自动熔炼成对应成品
- 挖掘机:可以挖掘3x3/5x5/7x7区域的方块
- 湿润:犁过的地会湿润一会
- 连锁效率:挖掘方块时挖掘周围同类型方块
- 伐木:砍伐树木时,同时破坏其上方所有同种原木
- 速射:增加拉弓速度[需要 Apothic Attributes]
- 伏特:雷雨天射出的箭矢伤害增加
- 狙击:与目标距离每增加10格,造成的伤害提高
- 势能转化:下落攻击时,每格高度都增加伤害,并对有护甲的目标造成额外伤害
- 轻便:手持时增加移动速度
- 灼烧:右键目标时使其燃烧
- 渔夫:钓鱼后收获鱼的数量翻倍
- 导电鱼线:雷雨天时,勾住生物产生闪电
- 潮汐感应:雷雨天时,钓鱼等待时间大幅缩短且鱼的几率大幅提高
- 战斗回响:盾牌格挡后,提升下一次攻击的伤害
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cxymPKQD:l17u7QTS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cxymPKQD:l17u7QTS"
}

