1.2.0
Compatibility
Required content
Changes
Delayer Improvements.
New Features
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The Delayer now shows what passes through it. Its channel is no longer a loading bar that fills up and then empties backward when the signal turns off. It displays the actual delay line: every input change enters from the input side, travels to the output, and applies the moment it reaches it. A three-tick pulse moves through the channel as a segment of equal length, multiple pulses can travel through it at the same time, and an off state moves in the same direction as an on state.
The channel is eight pixels long regardless of the delay. On a 20-tick delay, a single-tick pulse would only cover half a pixel, so it always maintains a minimum length of one pixel. The input indicator lights up as soon as the signal arrives, and the output indicator lights up when it leaves.
The animation is now rendered on the client side using the Delayer's queue. The server now only wakes up once per state change to apply the output, instead of eight times just to advance a frame. As a result, the block drops its progress property, reducing its total state count by a factor of nine. An idle Delayer costs nothing to render.
Animations remain smooth in multiplayer. The client clock advances by one tick each time the server corrects it, allowing the channel to follow a smoothed clock that never runs backward. Pulses never travel in reverse, even on slow connections or laggy servers, and the channel won't flicker when the output toggles.
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All sixteen cable colors are now in the Creative menu, under the Redstone tab. No need to dye a cable to get each color anymore.
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Recipes now appear in the Recipe Book. None were included until now. The cable unlocks as soon as you get redstone, and everything else unlocks once you possess a cable.
-
A repair command:
/redstoneevolved rebuild. It clears everything the mod knows about the dimension's cable networks, then rebuilds them by re-scanning the world. Useful after modifications made with WorldEdit or Axiom, or if a circuit seems stuck. Operator-only. -
A new icon.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uehpQpsS:HqEm9kdZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uehpQpsS:HqEm9kdZ"
}

