1.3.0
Compatibility
Changes
Cable Pliers and Component Naming.
New Features
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Inverters and diodes can now be named. Right-clicking opens their interface, where you can enter a name of up to 32 characters; pressing Enter or Escape saves it. This name displays in the center of the component, facing the player, when targeted. A toggle to the right of the field keeps it permanently visible from up to 64 blocks away. No blocks obscure it: it remains sharp and opaque even behind walls. Clearing the text removes the name.
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The Cable Pliers connect and disconnect cables. Right-clicking with the pliers on a face of a cable, inverter, diode, or Delayer connects or disconnects that face from the adjacent block. Right-clicking a face on any other block connects the cable placed in front of it, as before. The pliers also work while crouching, and from the off-hand when the main hand is empty. Crafted with three iron ingots and two redstone dust, they can be found in the Redstone and Tools tabs of the Creative menu.
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A new icon.
Changes
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Without the pliers, right-clicking no longer alters connections. Holding a cable or component places it normally, even against an already connectable face — preventing accidental rewiring while building.
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Right-clicking a component always opens its interface, regardless of the held item: delay settings for a Delayer, and the name field for an inverter or diode. Delayer settings previously only opened with an empty hand. To place a block against a component, you must now crouch, just like with a chest. Using the pliers still connects or disconnects the targeted face.
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Pistons can no longer push inverters or diodes. To store their custom names, these components now use block entity data (like the Delayer), which vanilla Minecraft prevents pistons from moving.
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The Delayer GUI now displays the delay inside a frame above the slider: "Delay", followed by the tick value rendered roughly 1.5x larger ("0t", "3t", "18t"). This size adjusts with the GUI scale to keep font pixels square. The old "… ticks" label drawn above the GUI previously never appeared due to zero color opacity rendering.
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The world remains visible behind the Delayer GUI. It used to darken the background twice, making it nearly black; it now uses a single darkening overlay matching standard Minecraft GUIs.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uehpQpsS:ZXEebqcW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uehpQpsS:ZXEebqcW"
}

