
Reflex
Reflex brings modern FPS-style combat feedback to Minecraft, directional damage indicators, near-miss warnings, and hit effects that make every fight more readable and intense. Pure client-side, works on any server, no mods required on the other end.
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1.1.0
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Required content
Changes
Reflex 1.1.0
Now powered by CodxLib
Reflex now uses CodxLib, a small shared library behind several of my mods. Common features like update notices and settings handling now live in one shared place, keeping Reflex lean and letting shared improvements land everywhere at once.
New required dependency
Reflex now needs CodxLib installed alongside it — just like Fabric API. It's listed under Dependencies, so most launchers will grab it for you automatically.
Your indicator settings and colours carry over. Nothing changes in-game.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JZHkERkd:ykCIZA7M"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JZHkERkd:ykCIZA7M"
}

