1.0.0
Compatibility
Changes
In this version, when a new player joins a world, they can choose between two regeneration modes, natural regeneration or no regeneration, directly from chat using buttons.
To avoid chat-related issues, a command is available:
/regenchoice_select [normal/hardcore]
This command lets the player choose their regeneration mode.
Warning: once a player has chosen their regeneration mode, only an admin can change it.
Once the mode has been chosen, only an OP player on a server, or a player with commands enabled in Singleplayer or LAN, can change this mode.
The reset command sends the choice prompt back to the player’s chat:
/regenmodeadmin reset [PLAYER]
The set command forces the choice using this command:
/regenmodeadmin set [normal/hardcore] [PLAYER]
The mod stores your UUID and your regeneration choice in a ".txt" file in the map’s "config" folder.
This mod is translated into French, and all other languages use English.
Have fun!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YqoTc1nB:QL2Icorm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YqoTc1nB:QL2Icorm"
}

