Compatibility
Minecraft: Java Edition
1.19.1–1.19.2
Platforms
Forge
Supported environments
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Details
Licensed GPL-3.0-only
Published 2 months ago
Updated 3 days ago
Changelog
🎉 Features 🎉
Improved pathfinding accuracy for all units
- Units much more accurately use bridges, avoid falls and climb hills
- Workers auto-search for resources faster and more accurately
- This also increases server CPU usage, so optimisations have also been added (remember to use F7 to track server TPS)
Configurable Unit Costs (Thanks to @d00dlenoodles)
- Includes all costs, population values and build times
- Modify the config at .minecraft/config/reignofnether-common-1.0.11.toml to adjust them
- Server values overwrite client values on login
🛠️ Bugfixes 🛠️
- Bridges are no longer free
- Fixed units sometimes showing other players' movement indicators
- Fixed groups of buildings not evenly splitting production items
- Light and structure void blocks no longer impede unit spawns
- Spectators can no longer cancel units from RTS players' building queues
- Fixed some units randomly spawning as neutral
- Can no longer enter enemy garrisons (can still enter allies')
- Tall grass and other plants with no collision are now ignored by the cursor
- Fixed weird pathing over magma
- To fix this, there is now a new identical block called "Walkable Magma"
- Mapmakers should replace any magma blocks with this to improve pathfinding
⚙️ Quality of Life ⚙️
- Melee units now always attack the nearest target when idle or attack-moving instead of always chasing the first target they saw
- Add /gamerule doUnitGriefing to allow explosive units to break blocks (false by default)
- Range indicators for Town Centres and Laboratories are shown when selected
- Units now attack survival players automatically when idle or attack-moving (unless allied)
- You can now tab and shift-tab to cycle sub-groups of buildings just like units
- Reduced volume of the Call To Arms bell when used by villagers
- Cancelling an unfinished building now shows a resource popup for the refund
- You can now right-click the build/repair button to have workers auto-repair nearby buildings
- Made camera panning sensitivity more consistent across all zoom levels (default zoom sensitivity is unchanged)
- Moving the camera to a unit or building is now more accurately centered
⚖️ **Balancing ** ⚖️
- Farm growth is no longer random and is independent of /gamerule randomTickSpeed
- Capitols after the first take twice as long to build
- All Capitols: +50 wood, +100 ore (starting resources adjusted accordingly)
Villagers
- Evoker Fangs: -1s channel time
- Maiming Enchant: +2s slow duration
Monsters
- Wardens: +25 food, +10s, +1 pop
- Spiders & Poison Spiders: +1 dmg
- Pumpkins now take +1s to gather, and give -1 food
- Mausoleums now only have a night radius after being fully built
Piglins
- Berry bushes now convert into Red mushrooms (worth +10% food)
- Piglin Brutes now use gold swords (no stat changes)
📜 Languages 📜
- Added Vietnamese translations (thanks to @hungtq1016)
Files
Metadata
Release channel
ReleaseVersion number
1.0.11Loaders
Game versions
1.19.2Downloads
260Publication date
December 9, 2024 at 9:57 AMPublisher
SoLegendary
Member