🛠️ Bugfixes 🛠️
- Heroes no longer reset their levels when unloaded
- Unit ability cooldowns no longer reset when unloaded
- Fixed a crash when selecting an unloaded unit from a control group
- Fixed the Royal Guard not changing size for other players when using Avatar
- Husks are no longer infectious like drowned
- Fixed a UI bug where hero experience showed 0 if you were 1 exp away from levelling up
⚙️ Quality of Life ⚙️
- Players and their allies now are notified when a friendly hero dies
- Hero revive costs are now configurable via .toml files
⚖️ Balancing ⚖️
💀 Necromancer
- The Necromancer and its zombies no longer burn under sunlight but are instead slowed
- Blood Moon enemies now decay over 30s after the blood moon ends regardless of time of day
- Raise Dead zombies now begin to decay over 30s after 1min
- Raise Dead zombies now have helmets and a sword of higher tiers with each rank
- Raise Dead cooldown raised from 60s to 75s
🧑 Royal Guard
- Avatar now gives the Royal Guard increased move speed and slowness immunity (including against spider webs)
- Mace slam radius increased from 2.5 to 3.0
🐷 Piglin Merchant
- The Piglin Merchant has been working out and now more reliably climbs up steep hills
All Heroes
- Heroes can now only have a max of 3 wither stacks on them (normally 6 stacks against regular units)
- Exp required to level up has been raised by 20%
Heroes Beta
The time of heroes is upon us! Each faction has found a worthy champion for their cause. To play with heroes, set /gamerule allowHeroes to true and build your faction's altar during a game.
MONSTERS: The Necromancer (Spellcaster)
VILLAGERS: The Royal Guard (Tank/Bruiser)
PIGLINS: The Piglin Merchant (Support)
Heroes are modelled after the Warcraft 3 system
- Trained and revived upon death at a special altar building for each faction
- Level up to 10, gaining stats and a skill point with each level
- 3 regular abilities with 3 ranks each, and 1 ultimate at level 6
🔷 Essential Mod Partnership 🔷
- Check out https://essential.gg/wiki/supporting-mod-creators for details on the new partnership!
- Added an in-game button on the title screen to download Essential
🛠️ Bugfixes 🛠️
- Fixed poison spiders not having correct stats
- The idle worker button now shows your faction-specific worker
🦸 Enabled the Royal Guard hero in sandbox 🦸
- See sneak-peeks for details of their abilities
🔷 Heroes now have and use mana for spellcasting 🔷
- This works pretty much like mana in any other game
🥩 Hurt units automatically pick up and eat food to heal 🥩
- Heals at a rate of 5hp per hunger point
- Eg. cooked beef is worth 4 hunger points for players, and heals units for 20 hp
- This does not impede movement or attacks
🛠️ Bugfixes 🛠️
- RTS Start Blocks that are removed via command are no longer tracked
- Fixed Ravager Artillery arrows not damaging buildings
- Fixed the Drowned production button not working correctly
⚙️ Quality of Life ⚙️
- Items that are edible or worth resources are now much more visible in RTS camera
- Placed units can now have their relationship modified in sandbox mode
- RTS Units are no longer permanently stuck in powder snow
- Instead, they fall a max of 1 block into it, then it converts into regular snow so they can escape
🛠️ Bugfixes 🛠️
- Unit owners are now saved much more reliably between server restarts
- Fixed a crash when putting a worker unit in a spawner
- Mob spawners for vanilla units no longer have uncapped spawns at any range
- This was causing significant lag in generated worlds with dungeons
⚙️ Quality of Life ⚙️
- Exiting RTS camera while in sandbox will now always put you into creative mode instead of spectator
- /rts-reset now puts everyone into spectator mode
- ops can still manually change player gamemodes during a match if they want to
- Double-clicking ungarrisoned units no longer selects garrisoned units and vice versa
🦸 🏛️ Added Hero Altars to Sandbox 🏛️ 🦸
Hero Altars are where each faction trains and revives their heroes. Training a hero for the first time is free but revival costs 100 food + 50 per hero level. Dead heroes are saved between server restarts but deleted on /rts-reset.
- Villagers: Shrine of Prosperity
- Monsters: Altar of Darkness
- Piglins: Infernal Portal
👻 🔥 Improved vanilla mob spawners 🔥 👻
- You can now use RoN unit spawn eggs on vanilla mob spawners
- RoN units spawn at any light level (but won't spawn monster units that burn in sunlight during daytime)
- Max 3 units per spawner, or 1 for castle-tier units (ghasts, ravagers, wardens). Nearby spawners of the same type raise this limit
- RoN units spawn without any nearby players, but only if there are no player units in a 30 block range
- Spawn delay is always 30 seconds, instead of a random time between 10-40 seconds
- Spawned units are anchored to their starting position (ie. they retreat back there if you run away)
🛠️ Bugfixes 🛠️
-
Readded water and healing potions research for witches to the Library
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Experience orbs for heroes no longer drop from a lone hero dying and now decay after 2mins
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Fixed gamerules flyingMaxYLevel and groundYLevel not matching the menu number when updated via command,
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Wheat that is transformed into netherwart is now fully grown and harvestable
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Units hit by blaze fireballs no longer delay their fire tick damage
- This was causing a weird situation where shooting one unit with too many fireballs made them take LESS damage
-
Mounted units no longer ignore direct right-click attack commands
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Spiders no longer use webs when autocast is disabled
⚙️ Quality of Life ⚙️
- Witch lingering potions no longer collide with mobs
- This was causing them to sometimes hit tall mobs and make the effect cloud unreachable
⚠️ This version changes the code for building save data, so please back up any old maps before loading them in case there's issues ⚠️
🛠️ Bugfixes 🛠️
- Neutral units now correctly attack non-neutral buildings when /gamerule neutralAggro is enabled
- Cheats are no longer disabled whenever rejoining a world in sandbox mode
- Fixed crash related to converting nether blocks
- Fixed crash when using a Militia spawn egg on a spawner
- Fixed worker gather targets not saving between server restarts
- Necromancers can no longer cast blood moon if one is currently active
⚙️ Quality of Life ⚙️
- Players are now in Spectator mode instead of Creative while RTS camera is active
- This will reduce the ability for players to cheat by spawning in items
- Mob spawners are now active whenever any non-neutral unit or survival player is near them
- Creative players no longer activate spawners
- Added spawn eggs for all neutral animal units
- You can now shift-click the "Select all Military units" button to only select units on screen
- Added a button to toggle full unit control in sandbox mode
- This is the same as toggling the 'wouldyoukindly' cheatcode
- Neutral buildings now award resources equal to 25% of their cost when destroyed
New Title Screen and Icon
- Included in-game, Discord, Modrinth and Curseforge
- Thanks to @omega9_6 for the design!
Necromancer Hero now available in Sandbox
The first of three heroes to join Reign of Nether, the Necromancer is a summoner, a veritable one skeleton army who can summon zombies and phantoms, collect the souls of the dead and even transform day into night under a deadly blood moon.
Heroes are designed after the Warcraft III system:
- Max level 10, gaining exp from defeating enemies
- Each level grants a skill point to assign to a new skill
- Has 3 regular skills + 1 ultimate (available at level 6)
- Health and damage scales with level
This hero is mechanically complete but still has some cosmetic changes to be fully complete (projectile model, particles, etc). I won't be including any heroes in regular gameplay until all three are done for balance reasons.
🛠️ Bugfixes 🛠️
- Units no longer aggro against fish when /gamerule neutralAggro is turned on
- Players are no longer teleported to their nearest building when logging in
🛠️ Bugfixes 🛠️
- Vexes no longer aggro against friendly units
- Other players can now see Militia holding up their swords when attacking
- Fixed Militia not having a button to convert back into villagers
- Fixed unit highlights not showing up behind blocks
- Fixed owned units and buildings sometimes showing up as neutral when logging into a singleplayer world
- Fixed rubberbanding from moving too fast at high camera sensitivity
- To do this, the vanilla gamerule disableElytraMovementCheck is now set to true whenever a world starts up
📜 Languages 📜
- Updated Russian (ru_ru)
⚖️ Balancing ⚖️
- Slime cost increased back to (40 food, 40 wood, 40 ore)
🛠️ Bugfixes 🛠️
- Fixed sometimes being kicked for sending too many packets when moving a large group of units
- Fixed ghast fireballs sometimes not doing damage to buildings
- They were actually doing half of their intended damage for quite a few patches now
- Fixed the cursor sometimes selecting air blocks next to resources when ordering workers to gather
- Fixed crash related to saving unit anchors
- Toggled abilities are now synced if unit states are mixed
- Eg. if you select a brute with a raised shield and one a lowered shield, clicking the ability only toggles one of them so they become synced
- Neutral units no longer aggro against neutral buildings
- Fixed beacon auras sometimes not working
- During a match, your resources are always shown at the top left regardless of if you have anything selected
- Wardens can no longer garrison
- Fixed neutral units not attacking from garrisons
- Buildings no longer remove blocks from nearby buildings when using /gamerule slantedBuilding
- Fixed a food duplication exploit when two workers kill the same animal at the same time
- Fixed the first wave survival wave sometimes being the incorrect faction
- Fixed unit highlights not being visible behind transparent leaves
- Fixed transparent leaves options not working when zoomed in too close
- Fixed /gamerule slantedBuilding not working when using the typed command
- Fixed start being able to choose more than one start block location
- Fixed capitols being placed a block too high on negative Y level maps
- Fixed crash related to building iron golems
- You can no longer view an opponent's resources during a match unless you are a spectator
- Evokers now stop their casting animation if their abilities are on cooldown
⚙️ Quality of Life ⚙️
- Line of sight is now shared with allies
- You can now send resources to non-allies again
- /gamerule neutralAggro now also controls whether neutral and modded units are aggressive against player units
⚖️ Balancing ⚖️
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Bonus damage from ravager artillery arrows reduced by 1
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Slimes and magma cubes have more HP at all sizes above 1:
- old: (15, 40, 75, 110, 145, 180)
- new: (15, 45, 80, 120, 160, 200)
-
Evoker Vexes
- Can now be autocast
- Channel time reduced from 4 to 3 seconds
- Cooldown reduced from 70 to 60s
🎮 Modded unit controls 🎮
- All vanilla and modded mobs now have basic movement and attack controls
- Enabled while in Sandbox or by using the cheatcode 'wouldyoukindly'
- Attack-move only works against mobs that the controlled mob is naturally aggressive to
- Disclaimer: sometimes the mob AI interferes with your commands
- For example, iron golems constantly try to go back to the nearest village
🛠️ Bug Fixes 🛠️
- Can no longer send resources to a non-RTS ally
- Fixed unit and building ability tooltips not updating when language is changed
- Fixed camera moving up constantly when switching to RTS camera
- Fixed ghast soul fireballs not setting fires or creating soulsand when upgraded
⚙️ Quality of Life ⚙️
- Workers can now gather modded log blocks such as those from Biomes O'Plenty
- Huntable animals now show their food value next to their portrait
- Updated /rts-help list
- Added packet spoofing prevention on various player actions
- All units and buildings are now converted to neutral instead of being destroyed when exiting sandbox mode
- Double-clicking a villager now selects all nearby villagers of the same profession only
⚖️ Balancing ⚖️
🐰 The Killer Rabbit now has increased knockback resistance and attack jump height
🧑🌾 Villagers
- Witches
- Can now autocast any potion, but only one at a time
- All potion abilities now have a shared cooldown
- Added Water potions, unlocked with research costing (250 wood, 250 ore, 140s), which can extinguish mobs and blocks on fire
- Added Healing potions, unlocked with research costing (350 wood, 350 ore, 180s), which can also harm undead units
- Extended lingering potions research cost reduced from (250 food, 250 wood, 250 ore) to (0 food, 250 wood, 250 ore)
🐷 Piglins
- Bloodlust
- Health cost raised from 10 to 12
- Attack speed boost raised from 50% to 60%
- Affected units now regenerate their lost health over 30 seconds
- Soul Fireballs
- Cost reduced from (350 wood, 350 ore) to (300 wood, 300 ore)
- Research time reduced by 10s
- Soulsand duration raised from 8s to 10s
- Blazes now do 0 damage on hit (only setting enemies on fire)
- Wither Skeletons
- Health raised from 90 to 100
- Max wither stacks raised from 5 to 6
💀 Monsters
- Sculk Amplifiers
- Sonic boom damage is now reduced by 33% (from 75 to 50 damage) when split
- Sonic boom can no longer be used on unfinished catalysts
- Slimes
- Cost reduced from (40 food, 40 wood, 40 ore) to (35 food, 35 wood, 35 ore)
- Spin web duration raised from 5s to 6s
⏩ Updated to Minecraft version 1.20.1 ⏩
- All known issues in the beta have been resolved
- Moving forward, 1.19.2 is no longer supported
- Servers can't load worlds that were created before the worldgen datapack was integrated into the mod
- To resolve this, just delete the datapacks folder in that world
- To load them in single player, choose "Safe Mode"
- Servers can't load worlds that were created before the worldgen datapack was integrated into the mod
🐇 New cheatcode: thebeastofcaerbannog 🐇
- Not even Ghasts are safe from it
🛠️ Bug Fixes 🛠️
- Fixed camera centering on the tutorial world
- Mounted piglins now heal from nether terrain
- Anchors are now saved correctly on server restart
⚙️ Quality of Life ⚙️
-
Added commands to send resources to allies:
- /sendfood <playername> <amount>
- /sendwood <playername> <amount>
- /sendore <playername> <amount>
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GUI scale in RTS camera now matches your options, but cannot be higher than 3
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Ravagers that are mounted no longer automatically aggro onto buildings
-
This prevents them hurting themselves from their own splash damage
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Spiders now have a button to toggle whether they climb on walls or not
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All cheats are now enabled by default in sandbox mode
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Healing Fountains now heal 1% of hp per second instead of a flat rate, up to a maximum of 1hp/s
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Dripstone is now mineable by workers, worth 1 ore each
⛲ 💖 Healing Fountains 💖 ⛲
- Sandbox neutral building
- Grants Regeneration I to all nearby units
- Cannot be captured or destroyed
🔵 Neutral Transport Portals 🔵
- Sandbox neutral building
- Teleports units just like piglin transport portals but links cannot be changed except in sandbox mode
- Cannot be captured or destroyed, and all players can use it
🦙 Llamas 🦙
- Sandbox neutral ranged unit
- Low range but high movement and attack speed
🛠️ Bugfixes 🛠️
- Production % numbers no longer tick up when the game is paused in singleplayer
- Player research is now reset upon being defeated
- Fixed enemy illagers getting stuck in and under ice blocks when spawning over water
- Units no longer automatically attack bridges and passive vanilla mobs when neutralAggro is true
⚙️ Quality of Life ⚙️
- Alliances are now saved between server and client restarts
- Transport portal links are now saved between server restarts
- Selecting all military units no longer selects garrisoned units
- Enemy buildings and units placed in sandbox become neutral instead of being destroyed after exiting sandbox
- Buildings built by workers and any unanchored units will still be destroyed
- You can now manage anchors on enemy units in sandbox
🛠️ Bugfixes 🛠️
- Your start block is unreserved if you log out, change RTS or vanilla gamemodes or disable RTS camera
- All start blocks are disabled if the game is started in a different gamemode
- Fixed building outlines being weird when below Y level 0
⚙️ Quality of Life ⚙️
- You can now start the game with start blocks with only one player
- Added /gamerule slantedBuilding which lets players build regardless of flatness
- This will also carve out terrain to fit the building, so be warned!
- Survival and adventure players can now use allied transport portals
- /gamerule neutralAggro is now true by default
▶️ Starting Position Blocks ▶️
In creative mode, place RTS Start Blocks to mark where players can start in a custom map. Players can reserve positions with a specific faction and you can see where and what faction other players have chosen.
If a map has these blocks, the usual starting method is instead replaced with a simultaneous start with a countdown.
You can have a max of 16 positions in a single map in any colours.
🐻❄️ Neutral Animals 🐼🐺
Added Polar Bears, Grizzly Bears (reskin of polar bears), Pandas and Wolves to the sandbox unit menu.
♟️ End Portals ♟️
Added an End Portal building to the sandbox building menu.
- This is a capturable and invulnerable building that produces Endermen
⚓ Neutral Unit Changes ⚓
- Neutral units placed in sandbox now have an anchor position they retreat to if idle or are >30 blocks away from it
- In sandbox, you can select a neutral unit to change, remove or reset to their anchor position
- All neutral units now grant instant resources equal to 25% of their cost when killed (this includes units from a defeated player)
🛠️ Bugfixes 🛠️
- Fixed being unable to start sandbox mode when a world border is set
- Fixed being unable to upgrade multiple libraries, labs or castles at the same time