๐๏ธ Custom Buildings ๐๏ธ
- You can now design your own buildings using an RTS Structure Block (available in creative menu)
- Copies of saved buildings can be placed in sandbox mode
- Export custom buildings to other maps by copying the file at world/data/saved-custom-building-data.dat
- More customisation options are planned in the coming patches
๐ ๏ธ Bugfixes ๐ ๏ธ
- Animals can no longer spawn on single bottom-slabs or fences
- Magma cubes no longer inherit slime abilities
- Fixed an exploit where multiple altars could sometimes train multiple heroes
- Fixed an exploit where you could queue the wrong kind of production at buildings
- Iron Golems and Witches can no longer pick up resources as they were not able to return them
โ๏ธ Quality of Life โ๏ธ
- When building is cancelled or destroyed any in-progress production is now fully refunded
- When pressing D to have workers return resources early, they will now go back to work automatically
Lots of sandbox improvements:
- You can now set anchors for groups of units at a time
- Cleaned up a lot of button tooltips in and the bottom right menu
- Added a button to change building allegiance
- Added a button to remove a building without destroying its blocks
- When cheats are enabled, enemy units' abilities can be used
- /gamerule doLogFalling is treated as off while in sandbox
โ๏ธ Balance โ๏ธ
- All hero ultimates are put on 50% cooldown when they respawn
๐ Monsters
- Reduced the night radius of additional mausoleums from 80 to 60
- You can now right-click the clock during a blood moon to see where the spawns are happening
๐ท Piglins
- Tridents that hit a target on the same frame as another trident now pierce through
- This is the same behaviour that arrows have and should improve headhunter damage output
- Piglin capitols now get a mooshroom (worth 175 food) on every odd spawn (1st, 3rd, 5th, etc.)
- The Piglin Merchant's Greed is Good now refunds mana for all abilities when used:
- 10 mana per 100 resources spent (max 30) for Fancy Feast
- 15 mana per 100 resources spent (max 45) for Loot Explosion
- The Piglin Merchant's Loot Explosion now spawns golden apples for units that are already equipped with netherite
- Headhunters' Fire Aspect Tridents now have +1 damage (previously 0)
๐ฌ Languages ๐ฌ
- Added Korean (ko_kr)
- Updated Vietnamese (vi_vn)
๐ ๏ธ Bugfixes ๐ ๏ธ
- Fixed an issue where drowned and slimes sometimes don't convert units
- Fixed a crash when selecting drowned
- Fixed witch research not being available
- Fixed transport portals not working
- Fixed beacon win timer not correctly defaulting to 10mins (again)
โ๏ธ Quality of Life โ๏ธ
- The Necromancer's new projectile now travels much faster and at a consistent speed similar to arrows
โ ๏ธ This version has a large code rework for both unit and building abilities. I've tested everything but if there are still any issues, please open a โ bug-reports thread on the discord.
๐ ๏ธ Bugfixes ๐ ๏ธ
- Fixed beacon win minutes showing incorrectly as 20mins by default (it should be 10mins)
- Fixed pillagers having higher range than expected (again)
- Fixed an exploit where workers can drop off resources to a stockpile out of range
- Fixed endermen's manual teleport ability
โ๏ธ Quality of Life โ๏ธ
- /gamerule allowHeroes is now enabled by default
- The Necromancer now fires a magical projectile instead of an arrow
- Added support for survival/adventure players to the diplomacy menu
- Added a grey background to the observer and diplomacy menus for a cleaner look
- Changed clock tooltip to the format "Day/Night: XX:XX left"
โ๏ธ Balancing โ๏ธ
- Endermen now only gain bonus movement speed if they're within 8 blocks of their target
- Increased the time it takes to mine higher tier ore blocks:
- Tier 2 (iron, copper, netherrack gold): 45s -> 50s
- Tier 3 (emerald, gold, blackstone gold): 45s -> 55s
- Tier 4 (diamond, ancient debris): 45s -> 60s
๐ฌ Languages ๐ฌ
- Added Turkish (tr_tr)
- Updated Spanish (es_es)
- Updated Traditional Chinese (zh_tw)
- Updated Simplified Chinese (zh_cn)
๐ค Diplomacy Menu
- Pressing Z as an RTS player now brings up a menu where you can send resources and ally/disband other players
- You can still use the old commands if you need to (/ally, /sendfood, etc.)
- Player names are coloured according to the new Player Colours system
๐จ Player Colours
- Players are now coloured based on the order they join the game
- If you started using RTS Start blocks, your player colour is the same as that block
- You can toggle between player colours or the old alliance-based colours at the bottom right
- You can also change the colours of alliances (self, ally, enemy, neutral) in the mods config menu
- Thanks to @Daratrix for the coding and design
๐ ๏ธ Bugfixes ๐ ๏ธ
- Building on top of a unit no longer cancels its commands if it was already moving away
- Fixed spiders' shift-queued movements not being shown
- Cheats are now reset whenever a new game begins
- Carrot and Potato crops no longer drop items when broken by hand or building damage
- Polar Bears are no longer worth 300 food when killed by workers
- Pillagers can no longer fire while out of range of a target (including when mounted)
- Fixed units sometimes stopping if moved to the same place they were already going
- Necromancer zombies are no longer upgraded into Husks or Drowned when research completes
- Fixed tab cycling and shift-tab cycling for units and buildings
โ๏ธ Quality of Life โ๏ธ
- Camera sensitivty is now saved to your local configs
- Players who start at the same colour of starting block are now automatically allied
- While a worker is selected, mousing over resource blocks shows their values
- The clock is now clickable to toggle showing the tooltip permanently
โ๏ธ Balancing โ๏ธ
- All hero experience requirements raised by 33%
- All panicking animals' speed bonuses reduced to 20% (previously 25% to 100%)
- Beacon base cost reduced from (1000 wood, 1000 ore) to (500 wood, 500 ore)
- Default time to win with a fully upgraded beacon reduced from 20mins to 10mins
- You can still change this with /gamerule beaconWinMinutes
๐ท Piglins
- Brute HP raised from 50 to 55
- Military portal cost reduced from (125 wood) to (100 wood)
- Hoglin cost reduced from (150 food, 75 ore) to (140 food, 70 ore)
- Hoglin HP raised from 70 to 75 and move speed from 30 to 31
- Hoglin Cavalry cost increased from (300 food, 250 wood, 100s) to (350 food, 300 wood, 120s)
- Hoglin Stables cost reduced from (250 wood) to (150 wood, 50 ore)
- Flame Sanctuary, Basalt Springs and Wither Shrine costs all changed to (150 wood, 200 ore)
- Blaze attack damage raised from 0 to 0.5
- Ghasts now also gain the +10% movement speed bonus over nether terrain
- Food thrown by the Piglin Merchant can no longer be picked up by neutral units
๐งโ๐พ Villagers
- Hunter villagers now have only 1.5 damage against animals (2 for veterans)
- This is now also specified in their attack damage tooltip
- Iron Golems now have 20% ranged armour
- Iron Golem health reduced from 150 to 140
- Pillagers are now much more accurate
- Pillagers now reload their crossbows even when out of combat
- While reloading, movement speed is reduced by 20%
- Pillager attack speed reduced from 0.4 to 0.3
- Vexes now follow their parent evoker if the evoker is not in combat, instead of remaining where they are
๐ฌ Languages
- Updated Traditional Chinese (zh-tw)
- Updated Simplified Chinese (zh-cn)
โ๏ธ Quality of Life โ๏ธ
- Pressing Shift + number adds a unit or building to an existing control group
- Pressing Alt + number adds a unit or building to a new control group and removes it from all other groups
- Building rally points can now be shift-queued
- Spectators can now see RTS players' unit and hero abilities
โ๏ธ Balancing โ๏ธ
- All Heroes now have 30% magic resistance
๐ท Piglins
-
Piglin Merchant
- Greed is Good's TNT cooldown reduction per level increased from 5s to 7s (this means the cooldown is 0 at level 3)
- Thrown TNT fuse time reduced from 3s to 2.5s
- Delay before enemies can eat thrown food raised from 5s to 10s
-
All piglin units now gain +10% movement speed while on nether terrain
-
Wood value of all nether logs raised from 17 to 18
-
Basic portals under construction can now queue their upgrade so it begins immediately upon completion
- This will cost wood up front
-
Military portal upgrade time reduced from 30s to 25s
-
Transport portal upgrade time reduced from 40s to 30s
-
Wither skeletons can stack +1 wither on heroes (3 to 4)
-
Magma cubes gain ~5% physical armor per size above 1 (max size 6 = ~25% armor)
-
Heavy Tridents cost raised from (250 wood, 250 ore, 120s) to (300 wood, 300 ore, 150s)
-
Soul Fireballs cost reduced from (300 wood, 300 ore, 140s) to (250 wood, 250 ore, 120s)
๐งโ Villagers
- Royal Guard
- Taunting cry now also grants Resistance III for its duration (60% global armour)
- Mace slam range and radius reduced from 4 to 3, and mana cost raised from 30 to 40
๐ Monsters
Necromancer - Zombie summons are no longer worth experience or population cost - Blood Moon now only spawns units at buildings within 30 blocks of the targeted building - this was previously spawning units at any random buildings owned by the targeted player
-
Sculk amplifier sonic boom range reduced from 20 to 15 and damage penalty increased from -33% to -40% (45 damage)
-
Sculk catalyst night range and bonus HP per nearby sculk block raised by 20% (max range is still 50)
-
Sculk catalysts can now autocast sacrifice
- It will only target the same type of unit you last manually sacrificed
- Autocast turns off once at max night range
-
Slimes gain ~5% physical armor per size above 1 (max size 6 = ~25% armor)
-
Spider movement speed raised from 33 to 34 and damage from 4 to 5
-
Silverfish movement speed raised from 25 to 28 and are no longer worth experience
-
Mausoleum construction time reduced by 8s (to match other factions)
-
Creeper bonus speed duration after being charged reduced from 60s to 30s
๐ ๏ธ Bugfixes ๐ ๏ธ
- Endermen can no longer teleport outside the world border
- Animals can no longer spawn outside the world border
- Magma cubes are no longer slowed in sunlight
- Royal guard now correctly uses 5 population (previously was 3 after trained)
- Spam clicking research buttons with high ping no longer queues up duplicates
- Resistance effects now correctly reduces ranged damage
- Fixed soul siphon not working correctly after the - Necromancer was revived
- Fixed Heroes having their levels reset to 1 sometimes when killed by ravager artillery
โ๏ธ Quality of Life โ๏ธ
- Mounted units now show the combined damage of the mount and the rider
- The armour tooltip now shows details when a unit has multiple different armour types
- Added Bottle O'Hero Experience
- Like a Bottle O'Enchanting but gives 100 exp to the nearest hero when thrown
- Slime and magma cubes' autocast consume will now only eat size 2 slimes and turns off at max size
๐ ๏ธ Bugfixes ๐ ๏ธ
- Husks and Drowned now correctly have 20% ranged resistance
- Strays now correctly have -1 movement speed
- Fixed Evoker vexes having too short a cooldown when autocasted
- Fixed many bugs with Brutes with raised shields:
- Armour stat incorrectly showed 0%
- Ranged damage to absorption wasn't being reduced
- Moving at 45% speed instead of 50% speed
โ๏ธ Balance โ๏ธ
- Necromancer daytime slowdown reduced from Slowness II (-36%) to Slowness I (-20%)
โ๏ธ Quality of Life โ๏ธ
-
Spectators can now hold tab to show a list of players and their resources in the match
- Thanks to @Daratrix!
-
All unit stats can now be hovered over for tooltips
- Bonus stats like Hoglins' bonus damage to buildings are shown here
- Stats are shown in green or red if affected by any buffs or debuffs
- Armor is shown in different colours depending on what it is effective against
๐ ๏ธ Bugfixes ๐ ๏ธ
- Zombie production time increased from 10s to 18s
- This was an error, all other zombies, skeletons and their variants take 18s to build
- Fixed heroes not being produced in new games on the same map even with /rts-reset
- Fixed Netherite Chestplates not granting armour to headhunters
- Evokers with Vigor now have the correct channelling times
- This was effectively making Vigor enchantments useless
- Evoker Circle Fangs now correctly do 12 damage instead of 6
- Music from your opponents' factions no longer plays when they start their game
- Fixed units with absorption from golden apples taking double damage from projectiles
- Fixed a crash when using a transport portal with many units
- Fixed Skeletons and Pillagers being able to break their bows if used too many times
โ๏ธ Balance โ๏ธ
- Ravagers no longer benefit from the movement speed buff from Captains
- All basic melee units (brutes, zombies, vindicators) now have 20% armour against ranged attacks
- -1 speed to all basic ranged units (headhunters, skeletons, pillagers)
- Population cost max-sized (size 6) slimes and magma cubes reduced from 6 to 5
- The Necromancer can now consume souls to heal itself for 1.5hp per soul
๐ ๏ธ Bugfixes ๐ ๏ธ
- Fixed a possible crash when converting many units at the same time (eg. militia, upgrading zombies/skeletons, etc.)
- Fixed pillagers and skeletons doing less damage for their first few shots
๐ Languages ๐
- Updated Russian (ru_ru)
๐ต New Faction Themes ๐ต
Each Faction now has a main theme that plays when you complete your first capitol at the start of each game.
Thanks to @Amphithere for composing these!
Check out the whole playlist for Reign of Nether here:
https://www.youtube.com/playlist?list=PLc5d0pUIST7RJpP2QeRE69f1hnHS2UWah
๐ช Militia Archer Training ๐ช
- New research at the Blacksmith costing (250 food, 500 wood, 160s)
- Unlocks the ability for militia to instantly swap between a bow and a sword at any time
- Militia Archers have -40% attack speed, -10% move speed and no armour compared to sword wielders
You can now promote militia to captains using upgraded Castles
- Militia captains cannot be converted back into a villager by any means
๐ ๏ธ Bugfixes ๐ ๏ธ
- The piglin merchant's hitbox has been shrunk down to the size of a regular piglin with visual size unchanged
- This fixes issues of getting stuck constantly and being too fat to use transport portals
- Fixed ctrl-clicking the idle worker button to select all idle workers
- Fixed a bug where the first survival wave would start immediately after completing your capitol
- Fixed Neutral Beacons not being fully upgraded when placed in sandbox
- Fixed /rts-lock not working from command blocks
โ๏ธ Quality of Life โ๏ธ
- Ghasts no longer auto-aggro against blood moon spawns due to friendly fire damage to buildings
- You can now rotate the camera to 90 degree points by pressing alt + left/right arrow keys
- Also added buttons to the bottom right to do this
- More blocks are now convertible to nether blocks including:
- All variations of bricks and stone bricks, mossy blocks, clay and prismarine
- You can now shift click unit icons to deselect individual units
โ๏ธ Balancing โ๏ธ
๐ Monsters
- Creeper movement speed raised from 25 to 28
- Creepers now gain +20% move speed for 1min after becoming charged
- Drowned and Slime infection durations reduced from 10s to 3s
- Necromancer's base max mana reduced from 200 to 150
- Blood moon spawns now only affect one player per cast
- To do this, use blood moon on any that player's units or buildings at any range
- Blood moon cooldown raised from 360s to 420s
- Blood moon base duration raised from 60s to 75s and mana cost from 150 to 175
๐งโ Villagers
- Witch Healing Potion cooldown raised from 10s to 12s
- Militia max health reduced from 35 to 30, but given 18% armour to compensate
- While wielding a bow, the armor is 0%
๐ท Piglins
- Ghasts now have 50% magic resistance, meaning they will no longer be one-shot by warden sonic booms
Other
- From level 5 onwards, heroes gain no exp from neutral mobs
- This is borrowed from Warcraft 3's hero exp system
- This means you can't unlock ultimates without fighting an opponent
Bugfixes
- Fixed transport portals missing its abilities
- Fixed survival players not being able to use transport portals
- I actually added this months ago, it's been broken ever since!
- To use a portal as a survival player it must be neutral or owned by you or an ally
๐ ๏ธ Bugfixes ๐ ๏ธ
- Fixed a crash when the Royal Guard touches a spider web
- Fixed piglin portals losing their production buttons
โ๏ธ Quality of Life โ๏ธ
- You can now use /allycontrol to give allies the ability to control your units
๐ ๏ธ Bugfixes ๐ ๏ธ
- Heroes no longer reset their levels when unloaded
- Unit ability cooldowns no longer reset when unloaded
- Fixed a crash when selecting an unloaded unit from a control group
- Fixed the Royal Guard not changing size for other players when using Avatar
- Husks are no longer infectious like drowned
- Fixed a UI bug where hero experience showed 0 if you were 1 exp away from levelling up
โ๏ธ Quality of Life โ๏ธ
- Players and their allies now are notified when a friendly hero dies
- Hero revive costs are now configurable via .toml files
โ๏ธ Balancing โ๏ธ
๐ Necromancer
- The Necromancer and its zombies no longer burn under sunlight but are instead slowed
- Blood Moon enemies now decay over 30s after the blood moon ends regardless of time of day
- Raise Dead zombies now begin to decay over 30s after 1min
- Raise Dead zombies now have helmets and a sword of higher tiers with each rank
- Raise Dead cooldown raised from 60s to 75s
๐งโ Royal Guard
- Avatar now gives the Royal Guard increased move speed and slowness immunity (including against spider webs)
- Mace slam radius increased from 2.5 to 3.0
๐ท Piglin Merchant
- The Piglin Merchant has been working out and now more reliably climbs up steep hills
All Heroes
- Heroes can now only have a max of 3 wither stacks on them (normally 6 stacks against regular units)
- Exp required to level up has been raised by 20%
Heroes Beta
The time of heroes is upon us! Each faction has found a worthy champion for their cause. To play with heroes, set /gamerule allowHeroes to true and build your faction's altar during a game.
MONSTERS: The Necromancer (Spellcaster)
VILLAGERS: The Royal Guard (Tank/Bruiser)
PIGLINS: The Piglin Merchant (Support)
Heroes are modelled after the Warcraft 3 system
- Trained and revived upon death at a special altar building for each faction
- Level up to 10, gaining stats and a skill point with each level
- 3 regular abilities with 3 ranks each, and 1 ultimate at level 6
๐ท Essential Mod Partnership ๐ท
- Check out https://essential.gg/wiki/supporting-mod-creators for details on the new partnership!
- Added an in-game button on the title screen to download Essential
๐ ๏ธ Bugfixes ๐ ๏ธ
- Fixed poison spiders not having correct stats
- The idle worker button now shows your faction-specific worker
๐ ๏ธ Bugfixes ๐ ๏ธ
Fixed huntable animals not dropping any food
Units can now only pick up and eat cooked/prepared foods. Raw foods are only worth food resources and cannot be eaten. This includes all fruits and vegetables except golden apples and carrots.
๐ฆธ Enabled the Royal Guard hero in sandbox ๐ฆธ
- See โ sneak-peeks for details of their abilities
๐ท Heroes now have and use mana for spellcasting ๐ท
- This works pretty much like mana in any other game
๐ฅฉ Hurt units automatically pick up and eat food to heal ๐ฅฉ
- Heals at a rate of 5hp per hunger point
- Eg. cooked beef is worth 4 hunger points for players, and heals units for 20 hp
- This does not impede movement or attacks
๐ ๏ธ Bugfixes ๐ ๏ธ
- RTS Start Blocks that are removed via command are no longer tracked
- Fixed Ravager Artillery arrows not damaging buildings
- Fixed the Drowned production button not working correctly
โ๏ธ Quality of Life โ๏ธ
- Items that are edible or worth resources are now much more visible in RTS camera
- Placed units can now have their relationship modified in sandbox mode
- RTS Units are no longer permanently stuck in powder snow
- Instead, they fall a max of 1 block into it, then it converts into regular snow so they can escape
๐ ๏ธ Bugfixes ๐ ๏ธ
- Unit owners are now saved much more reliably between server restarts
- Fixed a crash when putting a worker unit in a spawner
- Mob spawners for vanilla units no longer have uncapped spawns at any range
- This was causing significant lag in generated worlds with dungeons
โ๏ธ Quality of Life โ๏ธ
- Exiting RTS camera while in sandbox will now always put you into creative mode instead of spectator
- /rts-reset now puts everyone into spectator mode
- ops can still manually change player gamemodes during a match if they want to
- Double-clicking ungarrisoned units no longer selects garrisoned units and vice versa
๐ฆธ ๐๏ธ Added Hero Altars to Sandbox ๐๏ธ ๐ฆธ
Hero Altars are where each faction trains and revives their heroes. Training a hero for the first time is free but revival costs 100 food + 50 per hero level. Dead heroes are saved between server restarts but deleted on /rts-reset.
- Villagers: Shrine of Prosperity
- Monsters: Altar of Darkness
- Piglins: Infernal Portal
๐ป ๐ฅ Improved vanilla mob spawners ๐ฅ ๐ป
- You can now use RoN unit spawn eggs on vanilla mob spawners
- RoN units spawn at any light level (but won't spawn monster units that burn in sunlight during daytime)
- Max 3 units per spawner, or 1 for castle-tier units (ghasts, ravagers, wardens). Nearby spawners of the same type raise this limit
- RoN units spawn without any nearby players, but only if there are no player units in a 30 block range
- Spawn delay is always 30 seconds, instead of a random time between 10-40 seconds
- Spawned units are anchored to their starting position (ie. they retreat back there if you run away)
๐ ๏ธ Bugfixes ๐ ๏ธ
-
Readded water and healing potions research for witches to the Library
-
Experience orbs for heroes no longer drop from a lone hero dying and now decay after 2mins
-
Fixed gamerules flyingMaxYLevel and groundYLevel not matching the menu number when updated via command,
-
Wheat that is transformed into netherwart is now fully grown and harvestable
-
Units hit by blaze fireballs no longer delay their fire tick damage
- This was causing a weird situation where shooting one unit with too many fireballs made them take LESS damage
-
Mounted units no longer ignore direct right-click attack commands
-
Spiders no longer use webs when autocast is disabled
โ๏ธ Quality of Life โ๏ธ
- Witch lingering potions no longer collide with mobs
- This was causing them to sometimes hit tall mobs and make the effect cloud unreachable
๐ ๏ธ Bugfixes ๐ ๏ธ
- Fixed building abilities (including library enchantments) only being usable once
- Fixed duplicate hotkeys on castles
- Fixed some building upgrades being able to be queued multiple times
โ ๏ธ This version changes the code for building save data, so please back up any old maps before loading them in case there's issues โ ๏ธ
๐ ๏ธ Bugfixes ๐ ๏ธ
Fixed building hotkeys being missing



