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Minecraft: Java Edition
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⚡ Relics of Fate ⚡
Relic of Fate Resource Pack
Relics of Fate is a fate-driven progression plugin that permanently assigns every player a unique Relic — granting a cohesive kit of passive traits, two active abilities, and a devastating ultimate. There's no grinding or leveling: your Relic is assigned once, and it defines how you play.
✨ Features
🔮 10 Unique Relics
Storm, Void, Inferno, Frost, Shadow, Nature, Blood, Earth, Phoenix, and Wind — each with its own theme, playstyle, and identity.
🛡️ Full Ability Kit Per Relic
- 🌀 2 Passive abilities (e.g. Lifesteal, Fire Resistance, No Fall Damage, Night Vision, permanent Strength)
- 🎯 2 Active abilities, each on a configurable cooldown — one triggered by Right-Click, one by the Swap Hands key (e.g. Blink & Void Pulse, Meteor & Flame Dash, Ice Spike & Frost Nova, Shadow Step & Smoke Bomb)
- 💥 1 Ultimate ability with a longer cooldown, unlocked by crafting a Relic Catalyst, for game-changing impact (e.g. Black Hole, Resurrection, Hurricane)
⚖️ Balanced by Design
Every Relic carries a built-in weakness — increased damage taken or reduced damage dealt — ensuring no Relic is strictly better than another.
🎲 Rare Moments
A low-probability, relic-specific combat proc that grants a short burst of bonus effects, announced in real time for dramatic flair.
💔 Relic Power & Durability
Relics weaken with each of the owner's deaths, casting less powerful abilities as their power drops — and can shatter entirely after enough deaths, sending the player to craft a Relic Reforging Core for a fresh start.
⚒️ Meaningful Crafting
- 🔓 Relic Catalyst — combine with your Relic item to unlock its ultimate ability
- 🔄 Relic Reforging Core — a genuine end-game material sink (diamond blocks, nether stars, netherite ingots, ancient debris) that grants a brand-new Relic to anyone without one
🎆 Immersive Presentation
- 💀 Custom titles and legendary, Relic-specific kill messages
- 🎇 First-join reveal sequence with fireworks and a server-wide announcement
- 🔒 Soulbound Relic item (cannot be dropped, stored, or given away)
- 🖼️ Optional resource pack support for custom item models
🛠️ Full Admin Toolkit
Give, give-all, reroll, reroll-all, remove, lock/unlock assignments server-wide, reset cooldowns, reissue items, adjust relic assignment weights, hand out catalysts, and audit every admin action — with optional Discord webhook logging.
📜 Commands
/relic — Main command (aliases: /r, /rlc)
🔑 Permissions
| Permission | Description | Default |
|---|---|---|
relics.use |
Use basic relic commands | ✅ true |
relics.ability |
Activate relic abilities with the relic item | ✅ true |
relics.upgrade |
Use Relic Catalysts to unlock a relic's ultimate | ✅ true |
relics.admin |
Access all admin commands | 🛡️ op |
relics.admin.give / .giveall |
Give a relic to one or all players | 🛡️ op |
relics.admin.reroll / .rerollall |
Reroll one or all players' relics | 🛡️ op |
relics.admin.remove |
Strip a player's relic | 🛡️ op |
relics.admin.lockall |
Lock/unlock relic assignments server-wide | 🛡️ op |
relics.admin.reload |
Reload configuration | 🛡️ op |
relics.admin.check / .cooldown / .item |
View or manage a player's relic state | 🛡️ op |
relics.admin.weight |
Set a relic's assignment-chance weight | 🛡️ op |
relics.admin.catalyst |
Give a player a Relic Catalyst | 🛡️ op |
🧩 Compatibility
- 🟩 Minecraft: 1.21
- 🔌 Soft-dependency: PlaceholderAPI
⚙️ Configuration
Fully configurable via config.yml and relics.yml, including cooldown durations, relic durability/death penalties, rare-moment odds, relic assignment weights, and all player-facing messages.


