
Remnants | RPG Mobs
Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills
Tags
Creators
Details
3.1.2
Compatibility
Changes
Remnants: RPG Mobs 3.1.2
Changes
- Ice and Fire dragons, sea serpents and hydras are leveled and ranked. RPG Mobs treated only vanilla monsters as hostile, and Ice and Fire's dragons and sea serpents count as animals, so they never got levels unless passive leveling was turned on. They are now leveled like other hostile mobs. Tamed dragons still are not.
- New entity tag
#remnant_mobs:hostile: add any modded mob to it to have it leveled and ranked as hostile. The Ice and Fire entries are optional, so packs without Ice and Fire load as before.
No config or save changes. Mobs that already spawned keep their current state; newly spawned ones are leveled.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4eSfhd3M:Ly4fkCxV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4eSfhd3M:Ly4fkCxV"
}
