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Licensed CC-BY-NC-SA-4.0
Published last year
Updated 4 months ago
All versions
1.0+mod
Beta
1.04 months ago 82
Compatibility
Minecraft: Java Edition
26.1–26.1.1
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Changes
Beta V 1.0
- Remove Alpha Mobs from this datapack as they aren’t fit well into this datapack, they will be moved to another datapack/mods(soon)
- Reworked the ender dragon and wither. You can see the reworks on the boss section.
- Fix many bugs regarding the advancement and loot.
- Fix evoker's rework so it battles with many tricks up his sleeves.
- Fix creaking and warden reworks so when they hit you, many experience orb comes out(basicly they steal some xp)
- Add llamas and camel rework.
- Add new trade to wandering trader's trade pool, they basically can trade loot chests found in structures now.
- Fix and rework zombie villagers so now they naturally gain weakness I when its health is low enough
- Add skeleton variants, the creeper, enderman and piglin but they spawn rarely and won't affect much of your gameplay.
- Add a stronger skeleton, the hunter, symbolized by the bone it has on its mouth, now it can switch between melee and ranged weapons according to its distance from the player.
- Rework shuker so they act more like a lucky block, giving a surprise when defeated.
- Fix chicken's ability so they now correspond to their variants.
- Make a huge rework to breeze, now they can spawn in mountain and frozen biomes, replacing the witch position.
- Add a rework for the copper golem mob, to make it more lively.
- Adds small copper golem which hides in trial chamber chests.
- Nerf creepling's follow range attributes to make it easier to avoid them.
- Make a huge rework to Trial Chamber trial spawners, so they fit the datapack more.
- Rework piglin chiefs(both variants) into fungi-infected piglin based on their location, which acts as a spawner class in the nether.
- Fix a bug where you used to get the effects you should have get when hurt by mobs, even when you're blocking the hit with a shield.
- Give massive buff to shulker, making them invulnerable when hiding and make their loot overall more random. This change is made to give shulker a more end-game vibe.
- Nerf royal piglin absorption health, they were too tanky and overall not-enjoyable to fight.
- Fix armorstand gimmick, so you can change their pose much easier.
- Change pillager leader so their ability matches more like an illusioner.
- Added more plush(10 in total) to make the wandering trader more unique, also 6 of them are plushies with characters from outside the game, sold only in the end dimension.
- Rework the blaze so it feels more like a mid-end game mob.
- Buff the Elder Guardian by giving it a fix 1.5 hearts(3 damage) of follow-up damage, not affected by armor, enchant and potion effects to give it a "mini-boss tier ability"
- Wandering traders can now be located through the locator bar.
- Slightly nerfed the killer rabbit to deal less damage.
- Reworks for new mobs(nautilus, parched and zombie camel)
- Rework for zombies, now if it attacks you without holding any weapon, it bites you which can give you negative effect(s).
- Make three new elite variants for piglin brutes, making them an actual threat.
- Change the evoker's totem ability so it is now a held item instead of an ability.
- Make a huge rework for wither skeletons so now they differ from the rest of the skeletons, also added elite variants, which spawns a soul everytime they attack.
- Also buff zombified piglins, so they are more ‘elite’ than the rest of the zombie crew.
- Make a big change for the observer to give them an actual purpose(observing you a little too much) and also renaming the to be ‘Observer Unit’
- Added leader variants to every zombie which can spawn reinforcement
- GIve witches, illusioner and evoker massive reworks so they are more challenging
- Reworks Slimes and Magma cube so they are challenging and gives a unique fight
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HAePNg5M:8LoPs0qi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HAePNg5M:8LoPs0qi"
}

