All versions
1.0.5
Beta
Very New (Bugs Expected Forgot To Post So Thats Why Number Skip)2 months ago 17
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Server-side
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
📝 Chunk Preloader v1.1.0 - The "Ultimate" Update
This version transforms the mod into a professional-grade, server-friendly pre-generator with massive speed gains and deep automation.
🚀 Performance & Speed
- Asynchronous Engine: Switched to a fully async pipeline with "Immediate Refill" logic, bypassing tick latency for maximum hardware saturation.
- New Defaults: Set default target status to
minecraft:features(2x faster thanfullwhile still generating terrain). - RAM Optimization: Switched coordinate storage to
short[](50% RAM savings) and implemented HUD string caching for better FPS.
🛠️ New Commands & Control
- Pause & Resume: Added
/chunkpreload pauseand/chunkpreload resumeto temporarily halt generation. - Coordinate Support: Start preloading anywhere with
/chunkpreload start <radius> <x> <z>. - World Border Sync: Use
/chunkpreload borderto automatically fill your world border. - Benchmark Mode: Added
/chunkpreload benchmarkto test your CPU/SSD generation speed.
🛡️ Smart Throttling & Safety
- TPS & Memory Guard: Mod now automatically pauses if TPS drops too low or RAM usage exceeds limits.
- Auto-Turbo: Automatically enables maximum speed when the server is empty and throttles back when players join.
- Safety Bubble: New option to pre-generate terrain in a radius around all online players in real-time.
- Disk Safety: Automatically stops generation if free disk space is critically low.
🌍 Server & Integration
- Universal Support: Mod is now server-side only. Clients don't need it to join, but those who have it get a beautiful real-time HUD.
- Custom Dimensions: Configurable dimension list now supports any modded dimension.
- Discord Webhooks: Get automated start/finish notifications in your Discord channel.
- Map Sync: Automated render triggers for BlueMap, Dynmap, and Xaero's Map.
📊 HUD & Configuration
- Minimalist HUD: Re-designed to be clean by default, with a toggle for advanced metrics (ch/s, ETA, RAM usage).
- New Config UI: Reorganized settings into General, Advanced, and Integration tabs with a new dropdown for Target Status.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oWQTEfzr:s6jzaCKQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oWQTEfzr:s6jzaCKQ"
}
