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Details
1.3
Compatibility
Required content
Changes
Rendersnap 1.3.0 Update
This is an major update which improves the game performance better than v1.2 .
Info
Mod version: v1.3
Supported and tested versions:
mc26.2
All builds are immutable and reproducible.
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.3] - August 4th
Added
- Conservative Entity Culling
- Same-Tick Shadow Reuse
- World Entry Warm-up
- Background Chunk Updates
- Chunk Build Workers: 2–8 dedicated mesh-build CPU workers, restart required
- Graphics Preset Distance Ceiling: defaults to 16 chunks to prevent Fabulous/Fancy presets forcing 32-chunk freezes
- Far Chunk AO reduction
- Far transparent-layer trim
- Fog-distance trim
- Hide Weather Rendering
- Behind-camera transparency update reduction -# Some things are renamed and improved or deleted!
Changed
- Removed Dependency for Quantified API
- Rebuilt the Performance tab with sections, dividers, accurate multi-line tooltips, and a Balanced Performance Preset button.
- Added renderer compatibility detection for Iris, Sodium, and Canvas; incompatible terrain hooks are disabled with a clear reason.
- Improved F8 render reports with settings, active workers, chunk queue data, frame-time percentiles, and feature counters.
Fixed
- Fixed the crash caused by Reset Render Load.
Performance Tests
- According to the test the mod was performing 2.2x better than v1.1, and the performance stability has been improved and optimized by 1.12x than v1.2
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SVNbEQ1x:x0ZFAzaY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SVNbEQ1x:x0ZFAzaY"
}

