Tags
Creators
Details
1.0.0
Compatibility
Required content
Changes
first release.
edit any painting in the game - shift right click one to open the editor.
- draw it pixel by pixel at its own real resolution, brush with four sizes or the fill tool
- 40 colours to start, or hit + to mix your own with the sliders
- upload an image and it scales to fit no matter what size or shape it started as
- only one person can edit a painting at a time, so nobody's edit gets overwritten
- everyone nearby sees what you made, saved with the world for good
needs to be on the server and on the client of anyone who wants to see or make custom paintings. works fine without it too, they just see the normal, unedited painting.
requires fabric loader 0.19.3+ and fabric api.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IFMQzibG:AXe7l2BL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IFMQzibG:AXe7l2BL"
}

