Links
Tags
Creators
Details
1.4.0
Compatibility
Required content
Changes
Hopefully it's not as much of a disaster as 1.3.0.
Changes
-
Dynamic Block Entity Support! Currently implemented:
- Bell
- Chest
- Enchantment Table (book)
- Shulker Box
- Skull
-
Animated texture interpolation shader - This should make blocks like Prismarine look much better.
-
Added warning for known-incompatible mods during export
-
Optimized exporter to only remesh adjacent blocks when culling has changed
-
Fixed entity root rotations being imported improperly in Blender
-
Added mod list to exported replay files for debugging (should not affect importer semantics)
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| worldexport_blender-1.4.0.zip | Unknown | 165.14 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iwvovClp:LyvXEJhY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iwvovClp:LyvXEJhY"
}

