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Details
1.2.0
Compatibility
Required content
Changes
This update has a few minor quality-of-life changes which didn't make it into the initial release. You will need to update the Blender addon to see some of them, but nothing should break if you don't.
General
- Automatic enchantment glint shader
- Wrote official "specification" for replay files (doc/ReplayFormat.md)
- Certain materials (water, stained glass, etc) now use a "blended" alpha mode rather than "dithered"
Minecraft
- Player skins now export properly
- Options to selectively disable exporting blocks, block updates, and entities
- Optimized block tessellator when it comes to blocks with multiple materials
- Added "saving to disk" stage label to export screen
Blender
- Warning when attempting to import a replay version greater than what the addon supports
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| worldexport_blender-1.2.0.zip | Unknown | 160.28 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iwvovClp:M6rHZkOn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iwvovClp:M6rHZkOn"
}

