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X0008
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Changes
it's been a while since the last release because I was busy with other stuff and then got distracted with rewriting all of the structure code
Additions
- Config option to change the dimension chasms spawn in (#23)
- New house structure
- Swap spell
- Hop spell
- Halt spell
- JVM argument "-Dresadditae.testing=true"; enables all debug features
Changes
- Structure code has been completely rewritten
- Snow dungeons now spawn half as many underground rooms, and the connecting hallways are different
- Bullet time spell uses less mana
Fixes
- Snow dungeon spawns at correct height (#19)
- Depths portals no longer destroyed by explosions (#21)
Removals
- Old house structure
Known issues
- Certain blocks are not rotated correctly in structures
- World gen performance issues
I'm releasing this with the above issues as I just want to put a new build out, even if unfinished
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rwHVZZB7:dY5DsdBJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rwHVZZB7:dY5DsdBJ"
}

