0.875
Compatibility
Changes
The Herbalism Update
+MODRINTH PAGE :)
-Added Herbalism Job
Harvest wild plants to upgrade your skills in herbalism, earn a new coin for a new trader!
-Added Job Perks
Reach 3 level milestones to receive perks when doing your associated job.
New visuals on the job screen to accompany perks!
-Added new Plants
Many new bushes and weeds across a variety of biomes. Some are used for crafting new blocks, while others are to craft new foods.
-Added new Foods
A few new foods all with buffs/defects to accompany them.
-Added new Blueprints and Building Sets
New unlockable blueprints through herbalism to receive building sets, inspired by the herbalism theme.
-Added new Traders
A new boil trader, found in a new desert structure, to undergo many item trading with the new Vine Coins.
-Fixed several Issues and Bugs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ab1VlhAV:cKFbFYvT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ab1VlhAV:cKFbFYvT"
}

