Resonance AI
ArchivedLocal AI in Minecraft. Runs LLM models offline via llama.cpp. All-in-one JAR with native binaries included, no setup needed.
0.6.5
Compatibility
Changes
Resonance AI v0.6.5
Your personal AI architect in Minecraft. Now with construction!**
What's new
Intelligent construction system
- Build 7 types of structures: houses, towers, fortresses, bridges, walls, pools, trees
- AI understands natural language: "build me a Gothic tower with windows"
- 8 architectural styles: Medieval, Gothic, Baroque, Modern, Fantasy, Industrial
- Intelligent interior generation (beds, countertops, stoves, torches)
- Reworked code composition technique, added minor optimizations
- Reworked graphical interface
- Added several new folders to the .minecraft directory. You might not understand them, but they're debug information
- Changes to system programs
- Preparation for future updates
- Improved graphical interface (press R)
- Intuitive construction management screen
- Preview of the initial structure with male bonnets
- AI description field for custom structures IMPORTANT! Our team is currently training models for real-world use; in the current version, it performs quite poorly even with simple queries.
Localization
- 8 languages: English, Russian, Chinese, Japanese, Polish, Portuguese, German, Spanish, French
Performance
- Model loading with SHA-256 integrity check. - Improved memory management (ability to unload a model when not needed)
Commands
/resonance status - Server interface check /resonance build - Build by thanking /resonance confirm - Build a suggested exhibition /resonance retry - Retry a request
Requirements
- Minecraft 1.20.1 Forge
- 4+ GB of RAM allocated
- Internet connection on first launch (AI model download)
Next version (v0.7.0)
It will be released next week!
- Specially trained llama model for building (over 2000 real-world patterns)
- Better understanding of the block palette
- Faster response time
Links
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GAy1D0Ac:PWj1fcbL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GAy1D0Ac:PWj1fcbL"
}
