Links
Tags
Creators
Details
1.5
Compatibility
Required content
Changes
ResourceTracker 1.5
- Import
.litematicschematics, Litematica material-list JSON, and ResourceTracker TXT through an in-game file browser with preview and confirmation. Litematica is not required. Each import creates a new list. - Calculate linked raw materials with vanilla crafting and stonecutting recipes. Choose recipes and ingredient variants, or stop expanding individual materials. Smelting and fuel are excluded.
- Keep persistent, reversible Already collected marks independently for items and raw materials. Pin HUD rows, hide completed resources, sort by remaining quantity, limit rows, and display item/stack/shulker units.
- Quick add: hover an inventory or container item and press K, then confirm the quantity and destination list. All bindings are grouped under Controls → Key Binds → ResourceTracker and can be reassigned.
- Completion notifications: resource and list completion messages, selectable sound, and volume settings. Completed lists stay quiet when loading a world; notifications work while the global HUD is hidden.
- Undo: reverse resource additions, quantity edits, removal, clearing, marks, and recipe choices with the editor's Undo button or Ctrl+Z. Restore recently deleted lists from the overview. History lasts for the current world/server session.
- Fix crafting from ingots into nuggets and sharing compatible crafting leftovers without counting the same supply twice.
- Russian and English localization; existing TXT lists remain readable.
One universal Fabric JAR supports Minecraft 1.21–1.21.11, 26.1, 26.2, and 26.3. Use Java 21 for 1.21.x and Java 25 for 26.x. Fabric API is required; Mod Menu is optional.
The material calculation uses the current game's vanilla recipes; server datapacks can differ. Native schematic imports count block placement materials across all regions, without entities, container contents, or decorative NBT.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QKduFlaB:sIV9StCN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QKduFlaB:sIV9StCN"
}

