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Details
1.1.0+1.19.4
Compatibility
Required content
Changes
In this release I've ported a new movement mechanic from the original squake mod: sharking — ability to glide across the surface of water by holding jump. It allows you to quickly gain additional speed and cross large bodies of water without a boat.
Other improvements include:
- Keybind to toggle the mod
- Server no longer crashes with this mod installed
- Taking fall damage no longer resets player velocity if the mod is installed on both client and server
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:a9PBgIsO:BDCuwf2e"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:a9PBgIsO:BDCuwf2e"
}

