0.2.0.3
Compatibility
Changes
After a long time, the new update is here with a lot of improvements and interesting additions! I also created a Discord channel with news, community and more.
💎SAPPHIRE💎
- Improved textures of sapphire, sapphire blocks and minerals
- Reworked sapphire armor model and textures
- Reduced maximum absorbable damage of sapphire armor 36> 35
- Updated strength of the armor
- Retouched generation of sapphire ore that now is more rare
- Improved texture of sapphire ore
- Now you can rotate the sapphire block
📦CRATES📦
- Improved texture of the wooden part of all the crates
🌲JACARANDA🌲
- Improved texture of all jacaranda wood set
- Updated jacaranda dirt:
- Renamed to mossy jacaranda flower block
- Improved texture
- Now plants can grow on it
- Updated map colour
- Now it can burn with fire
- Now emits mossy sounds.
- Now custom woods are strippable with axes
- Changed texture view of jacaranda wood
- Improved texture of stripped jacaranda log
- Fixed leaves color in jacaranda forest
🌳MAPLE🌳
- Improved texture of all maple wood set
- Now custom woods are strippable with axes
🏞️WORLDGEN AND PLANTS🏞️
- Improved texture of courgette and cooked courgette
- Updated texture of courgette plant
- Retouched generation of burned deepslate that now is more rare
- Renamed the biome End corrosion in the Overworld to Salk Fields
- Set colour of fog, water, water fog, foliage and grass for the Salk Fields biome
- Now prune, apricot, pear and peach leaves will change color in every biome, like the vanilla ones
📀CHALCOPYRITE (EX FLATE)📀
- Renamed all the flate set from flate to chalcopyrite
- Changed the register names too
- Improved texture of chalcopyrite ingot
- Improved texture of chalcopyrite nugget
- Improved texture of chalcopyrite block
- Improved texture of raw chalcopyrite to match the vanilla ones
- Added raw chalcopyrite block
- Added a crafting recipe for the raw chalcopyrite block
- Improved texture of burned deepslate chalcopyrite ore
- Improved texture of chalcopyrite ore
- Retouched generation of chalcopyrite ore, now is more rare
- Remade chalcopyrite's loot tables
- Now the chalcopyrite ores drop more raw chalcopyrite than before
- Added the chalcopyrite deepslate ore
- Now you can rotate the chalcopyrite block
- Added the cut chalcopyrite block (deco)
🔥NETHER FEATURES🔥
- Renamed the red-dirt biome to nether wasteland
- Set sounds (added) for the nether wasteland biome
- Set colour for (water) and fog for the nether wasteland biome
- Renamed polished red-dirt cobblestone to polished wasted cobblestone and made some changes:
- Now is more rare but it can spawn in more nether biomes
- Hardness nerfed (+)
- Now it can rotate
- Fixed some other things
- Improved generation of corroded basalt
- Renamed red-dirt cobblestone to wasted cobblestone and now is more rare
- Renamed red-dirt cobblestone pile to wasted cobblestone pile
- Fixed wasted cobblestone pile generation (I hope)
- Removed some corroded basalt block big pile
🌿DEAD GRASS🌿
- Improved texture of dead grass
- Added generation od dead grass in wooded badlands
- Updated suspicious soup effect from speed to hunger
- Added tall dead grass
- Now you can use all dead grass to burn items
- Reduced number of seeds dropped by a dead grass
🔧OTHER CHANGES🔧
- Updated position of mod elements in creative tabs
- Removed the saddle recipe
- Updated hardness and resistance of ore blocks to match the vanilla ones
- Reduced generation of the adamantine ore
⚙️TECHNICAL CHANGES⚙️
- Updated in-game mod logo
- Updated ID, name and other things from “Pintus’s Legends Mod/PLM” to “Retouched”
- Updated name and register name of creative tabs from “PLM” to “Ret”
Join my Discord for news and other useful things about my mod(s) and much more!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DOxPoxI5:LPq8QyYU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DOxPoxI5:LPq8QyYU"
}

