Tags
Creators
Details
0.5.30
Compatibility
Changes
Features
- New Materials and Ores
Asbestit – fire-resistant mineral used to craft durable tools.
Magmarium – rare magma metal for powerful weapons, tools, and armor.
Palladium – valuable metal for swords, axes, pickaxes, and special tools.
Bronze, Silver, Platinum – traditional ores for currency and crafting.
- Tools and Weapons
Full sets of Palladium, Magmarium, and Asbestit tools, including pickaxes, swords, axes, shovels, hoes, hammers, and multi-tools (Paxel).
Special effects: fire resistance, higher damage, and increased efficiency.
- Armor
Full Magmarium and Palladium armor sets with unique bonuses:
Night vision
Speed and jump boosts
Fire and fall damage immunity
Flight ability and mob protection
- Economy and Coins
Bronze, Silver, Platinum Coins – in-game currency.
Bank cards (Red, Blue, Green, Yellow) and bank terminals for storing and using money.
- Magical and Ritual Items
Earth Crystal, Ancient Root, A Fragment of the Earth, Earth Staff – items for rituals and magical crafting, adding depth to adventures.
- Crafting Support
Fully integrated smelting, crafting, and repair recipes for all ores, tools, and armor.
Unique combination recipes for Paxel, hammers, and advanced tools.
Tooltips with detailed information on durability, bonuses, and effects.
- Minecraft Integration
All items are fully compatible with vanilla gameplay.
Supports different biomes and ore generation depths.
Easy-to-read tooltips for players to understand each item’s abilities.
Compatibility
Minecraft 1.20+ (Fabric)
Compatible with most resource and crafting mods
Non-conflicting with vanilla blocks and items
Future Plans
Adding new magical ores and tools
Expanding the banking system and integration with economic mods
Introducing new rituals and unique artifacts for adventure maps
Mecharp is perfect for players who love deep RPG mechanics, new materials, and magical adventures in Minecraft!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fFe8kFvB:6p8s2Bef"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fFe8kFvB:6p8s2Bef"
}

