RFTools (Legacy)
Blocks and items to help with Redflux (dimension builder, crafter, monitor, scanner, etc.)
123.2k
13
Storage
Technology
Transportation
RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.12.x
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9
1.8.8–1.8.9
1.7.10
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published last year
Updated last year
Changelog
2.80:
- First remove config/rftools/main.cfg to get new and changed settings and also fix a config bug. Also read the warning below on the screen support.
- Dimension related changes:
- The 'frozen dimension' option is now default. It can still be disabled if this causes problems.
- Reduced mining fatique from 4 to 2 if the player is using a Phased Field Generator to make sure he can get his or her grave back.
- If a dimension is unpowered no animals or mobs will spawn. This prevents a problem where for some obscure reason a frozen/unpowered dimension caused massive amounts of squid to spawn.
- Fixed celestial bodies in a world where time is frozen. They would all be at the same fixed spot. This is now randomized better so all bodies will appear on a random spot. The dominant sun and moon will still be at the expected spot however.
- When generating liquids for orbs and liquid orbs you are now always guaranteed to get one liquid.
- Fixed a potential problem with liquid orbs not having a valid liquid which would causes crashes during chunk generation.
- To avoid the problem of being unable to get your items back in a frozen dimension the Phased Field Generator will from now on revive all entities around the player in a certain radius (default 5). This will allow the player to dig the grave, pick up entities and so on. Mobs will also become active but it is not possible to cheat with this as the player cannot attack anything in a dimension without power (a PFG does not help with that) while the mobs can.
- Teleportation related changes:
- Added a new 'Dial Once' option to the dialing device. With this option you can dial a transmitter to a receiver. Upon first teleport from that transmitter the dial will be removed so that other players cannot follow. This is useful to be able to dial from a public place to a private receiver and make sure noone can follow you.
- It is now possible to mark receivers as favorite in the dialing device. This is remembered per player.
- In the dialer you can now also filter out all receivers/destinations that are not marked as favorite. This option is remembered per dialer.
- Implemented a new 'simple dialer' block. This block can react to a redstone signal and based on that dial or interrupt a single connection. This is especially useful in combination with the wireless redstone and interactive screen support (see later).
- Screen related changes:
- Screen modules can now be interactive! The first interactive module is the 'Button' module. This module will react to the player left-clicking and can send out a wireless redstone signal. It can be used in 'push' or in 'toggle' mode. To use the 'Button' module you have to sneak-right click on a redstone receiver. The first time this is done with a module this will create a new channel and set this to the module. It will also copy that channel on the receiver so the redstone receiver will get redstone signals from the button.
- To support this the screen is now a proper multiblock. You still have to use the wrench to toggle between large/transparent/normal modes but if you go to large mode invisible blocks will be used (this is needed to register mouse clicks for interactive screens). If you use any existing large screens in your world it is recommended that you sneak-hit that screen with a wrench 4 times to get the proper multiblocks there. This only has to be done once.
- The large screen now has a proper rendering box which means it will no longer disappear if it is at the border of your display.
- Environmental controller related changes:
- Implemented the night vision module for the environmental controller.
- Implemented the water breathing module for the environmental controller.
- Made sure that an active environmental controller with modules in it always consumes a minimum amount of RF. Configurable and set to 5 by default.
- Varia:
- Improved the visual appearance of widget lists (as used in the dialer and storage scanner and various other RFTools blocks) so that the selection bar no longer goes over the border. Looks a lot cleaner that way.
- Fixed a bug where clicking an empty ChoiceLabel would crash the game. This could happen if the player puts an uninitialized machine information module in a screen and then uses the UI on the choice label.
- Made the crafter a bit more robust in case of mod updates where some recipes no longer work or resulting items are different. In this case it will simply ignore the recipe.
- Fixed a bug with the Energy Extractor getting the wrong value from the wrong config field.
- Big cleanup and simplification of the code to setup the screen module GUI.