RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
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RFTools 1.12-7.73


   - Joseph fixed #2017: make fluid and counter screen modules handle format correctly

RFTools 1.12-7.72


   - Fixed modular storage so it works nicely with the new selection feature in McJtyLib
   - Fixed the scanner so that it doesn't cause server-side crashes for client-siude code
   - Joseph fixed a crash involving the matter transmitter
   - Fixed the Builder so that it no longer causes crashes when enabling support mode for large areas

RFTools 1.12-7.71


   - Wrong default config value for maximumBlocks (network monitor configuration)
   - Joseph fixed an off-by-one error in the oregenerator
   - Joseph fixed Solid/Damage for shields by using a smaller collision box for blocking movement than for dealing damage

RFTools 1.12-7.70


   - Depends on McJtyLib 3.5.0!
   - Fixed a problem with the screen dump module not working properly in some cases
   - Fixed a problem with the wireless logic block not correctly sending a block update to the destination block
   - Fixed the digit logic block not always updating visually
   - Lykrast maded machines face the user in first person, like pumpkins do. This means you now see the front of the machine instead of the side/back when holding in your hand.
   - Tcheinen added comparator functions for the modular storage block. Like vanilla chests it will return 0 when empty, 15 when full, and for all other cases (number of stacks/max stacks) * 14 + 1

RFTools 1.12-7.61


   - Fix a divide by zero if the shape card has wrong dimensions
   - Fix the gui of the environmental controller
   - Quidrex made the endergenic logic much more stable
   - Fixed a bug with the endergenic which caused it not work very well in other dimensions

RFTools 1.12-7.60


   - Needs McJtyLib 3.1.0
   - Support for COFH RF API is removed. Only Forge Energy is supported now
   - Joseph further reduced screens' network traffic
   - Joseph made shield blocks no longer be ticking tile entities, even if they do damage
   - Joseph fixed the Spawner not working properly with items from other mods
   - Some cleanups
   - TheMuso added OpenComputers support for the crafter
   - John Doe added support for shift-click to replace crafter input ghost items

RFTools 1.12-7.59


   - Joseph fixed the storage scanner double-counting the contents of double chests.
   - Joseph made the sensor able to measure the growth of any block with an integer property named "age".
   - Joseph fixed screens generating way too much network traffic

RFTools 1.12-7.58


   - This release requires that you also upgrade all other mods that add screen modules (RFTools Control, RFTools Dimensions, Deep Resonance)
   - Fully fixed the bug where the screen block could let players set arbitrary NBT on items
   - Fixed a misnamed config entry in the screen section
   - New config option 'screenRefreshTiming' to control the refresh rate for screens

RFTools 1.12-7.57


   - Mitigated a bug where the screen block could let players set arbitrary NBT on items

RFTools 1.12-7.56


   - WARNING: Do not load any worlds with RFTools 7.55 or earlier if you last saved them with RFTools 7.56 or later!
   - Joseph fixed log warnings due to tile entities being registered with names like "minecraft:rftools_solid_shield_block" instead of "rftools:solid_shield_block".
   - Joseph fixed powercell items using the wrong model (#1808)
   - Fixed log spam by the storage scanner
   - Apparently the feather falling module was never implemented. Now they work. The normal feather falling module will half the damage while the plus version will totally negate it
   - The item filter (block) was broken. The gui didn't allow setting the input/output state of the filter correctly

RFTools 1.12-7.55


   - Some manual fixes by Evan Cobb
   - Fixes for the charged porter from Evan Cobb
   - The redstone receiver and transmitter were missing from the creative tab
   - Joseph fixed camo shields the right way

RFTools 1.12-7.54


   - Fixed a crash with the storage tablet

RFTools 1.12-7.53


   - Fixed a problem with the matter transmitter incorrectly being handled like an inventory
   - Fixed the matter beamer not supporting item capabilities

RFTools 1.12-7.52


   - Various blocks could no longer be infused and also didn't show their current infusion value (already infused blocks would still do their bonus however)
   - Fixed a problem with the environmental controller bui

RFTools 1.12-7.51


   - Joseph C. Sible Fixed a crash bug with the power relay in combination with the BeeKeeper
   - Also implemented support for getting power from the 'null' side as a special case in the GUI

RFTools 1.12-7.50


   - Made compatible with the latest McJtyLib (3.0.0)
   - A few blocks respect the new ?tallChunkFriendly? config in McJtyLib which changes to a less efficient way to encode positions but one that is more friendly towards mods that increase the maximum build height
   - Use the new color selector in McJtyLib where appropriate
   - Fixed a null pointer exception on the modifier item in certain cases (#1723)
   - The technical shield blocks no longer go to the creative tab/JEI
   - New feature to let a shield block light (regardless of how it otherwise looks)
   - Made the RFTools powercell less crashy if someone is trying to insert/extract/examine energy from it client-side. It will return 0 now
   - The sensor can now also detect in an area of 3x3, 5x5, or 7x7 instead of only a row of blocks ahead of it
   - Fixed the crafting grid so that you no longer have to store the recipe for it to work
   - Made usage of fakeplayer more sane which might fix some issues in combination with FTB Utilities
   - Added support for (E) exa, (Z) zetta, and (Y) yotta (to complete the list of kilo, mega, giga, tera, and peta) for the screen modules (in case there is a HUGE amount of power)

RFTools 1.12-7.50-alpha


   - Made compatible with the latest McJtyLib (3.0.0)
   - A few blocks respect the new ?tallChunkFriendly? config in McJtyLib which changes to a less efficient way to encode positions but one that is more friendly towards mods that increase the maximum build height
   - Use the new color selector in McJtyLib where appropriate
   - Fixed a null pointer exception on the modifier item in certain cases (#1723)
   - The technical shield blocks no longer go to the creative tab/JEI
   - New feature to let a shield block light (regardless of how it otherwise looks)
   - Made the RFTools powercell less crashy if someone is trying to insert/extract/examine energy from it client-side. It will return 0 now
   - The sensor can now also detect in an area of 3x3, 5x5, or 7x7 instead of only a row of blocks ahead of it
   - Fixed the crafting grid so that you no longer have to store the recipe for it to work
   - Made usage of fakeplayer more sane which might fix some issues in combination with FTB Utilities
   - Added support for (E) exa, (Z) zetta, and (Y) yotta (to complete the list of kilo, mega, giga, tera, and peta) for the screen modules (in case there is a HUGE amount of power)

7.33:

Bug fixes:

  • Fixed the Builder being able to place water in the Nether (josephcsible)
  • Fixed some other mods’ wrenches breaking our Screens (josephcsible)
  • Fixed certain things happening more than once when the Builder stops quarrying due to a full inventory (josephcsible)
  • Fixed the Builder not being able to pump fluids into certain tanks (josephcsible)

And some refactoring and code cleanup.

7.32:

Bug fixes:

  • Fixed shulker boxes being duplicated when broken by the Builder (josephcsible)
  • Fixed blocks with complex rendering (notably Chisel’s) not working as shield camouflage blocks (josephcsible)
  • Fixed blocks with tints (such as grass) missing their tints when used as shield camouflage blocks (josephcsible)
  • Fixed firing HarvestDropsEvent with the wrong BlockPos (danielzgtg)

7.31:

New features:

  • Shape cards can now be edited from inside the builder, like they already can from inside the composer (josephcsible)

Enhancements:

  • Improved performance of crafters (josephcsible)

Bug fixes:

  • Fixed the builder voiding items that it tried and failed to place as blocks (josephcsible)
  • Fixed the builder being unable to place redstone dust (McJty)
  • Fixed the builder trying to place some items it shouldn’t (josephcsible)
  • Fixed the amount of items in the modular storage block (as seen by TOP and also on the module) when crafting from the storage crafting grid (McJty)
  • Fixed crafters sometimes still applying filters after they were removed (josephcsible)
  • Fixed the powercell having incorrect statistics if your tps wasn't exactly 20 (josephcsible)
  • Fixed some mob syringes having the wrong name in the creative inventory (josephcsible)
  • Fixed the cursor jumping when returning from the shape card GUI to the composer GUI (josephcsible)

External resources



Project members

McJty

Owner


Technical information

License
MIT
Client side
required
Server side
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Project ID