RFTools (Legacy)
Blocks and items to help with Redflux (dimension builder, crafter, monitor, scanner, etc.)
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Storage
Technology
Transportation
RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
Compatibility
Minecraft: Java Edition
1.12.x
1.11.2
1.11
1.10.2
1.10
1.9.4
1.9
1.8.8–1.8.9
1.7.10
Platforms
Forge
Supported environments
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Details
Licensed MIT
Published last year
Updated last year
Changelog
4.10:
- Dimension related changes:
- Added cloud color dimlets to customize the color of the clouds.
- It is now possible to make the ender dragon syringe again so you can make your ender dragon spawner or make a dimension where ender dragons fly around freely.
- Add a better waila tooltip when time has not been absorbed yet (to the time absorber) to explain that it needs a redstone signal at the right time.
- Builder related changes:
- Fixed gui for shape card (the quarry cards were ok)
- Important! The sphere and cylinder shapes have been tweaked so that they fit the given dimensions better and it is now also possible to make spheres and cylinders that have an 'odd' dimension. Note that this means that these shapes are now different so if you are already in the process of building a big sphere or cylinder you should make sure that is finished before you upgrade or else set the 'oldSphereCylinderShape' to true in the 'spaceProjector' section of the config.
- The hollow version of the solid cylinder shape is now a capped cylinder since otherwise the preview/support mode wouldn't show the caps.
- A solid cylinder will now actually work because the caps are now enabled.
- When the builder is used with a space card (not a shape card) it can be used to move entities. This feature has been improved so that moving the entities accros dimensions doesn't cause weird problems and entity duplication. Also the entities appear immediatelly now. This also fixes the crash when trying to move entities from the end to another dimension.
- Usability improvement: if you have a shape card in your builder you can now actually use the anchor buttons to reposition the shape in front of the builder. That way it is now very easy to set up a quarry for a given area: basically make a quarry card, open the gui and set the dimensions (offset not needed), insert it in the builder and then press one of the anchor buttons to reposition the given area where you want it to quarry.
- Usability improvement: using sneak-right click on a builder with a shape card followed by the selection of two other points in the area will also configure the shape card so that it can be used for that specific area.
- Voiding blocks with the quarry cost less energy now (same cost as the void card would do) and the code is more optimal now.
- Instead of skipping liquids the cost is lowered so that they will be processed as normal (i.e. voided and/ore replaced by dirt). Previously it tried to quarry them with a cost relative to their hardness but the hardness of liquids is set to 100 so this made the cost extremely high.
- Use fortune 3 level instead of 2 for fortune quarry card
- Slightly reduced the default silk touch/fortune power factors as they were a bit high. You have to delete the rftools config to get advantage of this.
- Storage related changes:
- Fixed the tablet + storage item recipe so it works everywhere in the crafting grid.
- The cycle button on the tablet is visible again
- Fixed the remote storage crashing when the player manages to scroll selected item to an empty slot before that the gui of the remote storage actually opens.
- OpenComputers/ComputerCraft:
- Added support for OC/CC for the environmental controller as well as the block protector.
- Added new 'getScan' method for the builder with which you can see where the builder is currently operating.
- All blocks in RFTools that support OC will now have an additional tab in NEI showing all the methods you can use.
- Varia:
- All rftools machines that support redstone input are now connectable to an insulated redstone conduit from EnderIO (with strong power set)
- Fixed a bug where the environmental controller would ignore the blacklist/whitelist setting. It was essentially hardcoded on blacklist