Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
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Creators
Details
Licensed CC0-1.0
Published last year
Updated 5 months ago
Changelog
- Made a small discord community for the mod, which can be accessed here: discord.gg/RauSM69n9c
- Changed the internal mod website link to the aforementioned discord
- Time for new content!
- Introducing the much requested (if by ‘much’ you mean one person) Ribes Compendium:
- Added a basic series of advancements which prompts players to obtain the Ribes Compendium after eating their first Ribes berry.
- The compendium can be acquired via trading with level 1 Cartographer villagers for 12 emeralds.
- Note: the mod Patchouli MUST be installed in order for the compendium to be functional!
- It can be found here: https://www.curseforge.com/minecraft/mc-mods/patchouli
- Much more info can be seen in game, but the compendium allows players to track which species have been collected and which have not, and gives hints on how to find the species that have not yet been collected.
- Also added an advancement to incentivize and reward players for completing the compendium via finding all the species.
- Tweaks and balance changes:
- Fixed an issue where R. sanguineum was not given the growth speed patches from the last update
- Fixed an issue where an easter egg species would spawn under certain structures it was not intended to
- Fixed an oversight wherein an easter egg species would not grow if the light level was too low, leading to a potential scenario in which it would not grow despite being intended to do so
- Fixed an oversight where the ‘currant’ in the common name of R. meyeri was not capitalized
- Changed the common name of R. hendersonii to the much cooler ‘Neglected Gooseberry’
- Changed the common name of R. heterotrichum from ‘Multi-haired Currant’ to ‘Different-haired Currant’ in order to give a more accurate and sensible translation from the latin name
- Slightly tweaked the flower color sprite of R. hendersonii to be more realistic
- Changed the fruit sprite for R. fujisanense to have glandular rather than simple hairs, in line with the species’ true characteristics
- Added glands to the tips of R. watsonianum fruit spines to better reflect its actual characteristics
- Gave R. brandegeei smooth fruits and a longer floral remnant to be more realistic
- Gave R. indecorum, R. malvaceum, and R. nelsonii longer floral remnants to be more realistic
- Tweaked the fruit sprite of R. diacanthum, R. fragrans, R. heterotrichum, R. pulchellum, R. saxatile, and R. villosum to better reflect the progression in fruit color as they ripen
- Changed the spawning behavior of the whitecurrant to generate near village farms in the same way as the jostaberry
- Allowed both of the above mentioned species to generate in taiga and snowy villages in addition to plains villages
- Changed the sole spawning biome of R. rotundifolium from taiga to dark forest
- Removed forest from the list of biomes R. uva-crispa could spawn in to make it more aligned with the wild-type
- Removed badlands from the list of biomes R. quercetorum could spawn in, and made it much rarer in the wooded badlands biome
- Removed windswept forest from the list of biomes R. lacustre could spawn in due to the list being too bloated
- Added a maximum elevation to R. bracteosum and slightly buffed its spawn rate to compensate
- Removed the minimum elevation requirement for R. sanguineum and added a maximum elevation requirement, to be more realistic
- Slightly increased the minimum required elevation of R. atropurpureum
- Slightly decreased the minimum required elevation of R. wolfii
- Slightly buffed the spawn rate of R. alpinum and R. cynosbati
- Slightly nerfed the spawn rate of R. altissimum and R. ambiguum
- Nerfed the spawn rates of R. aureum, R. cereum, and R. nigrum to make them less overwhelmingly common
- Slightly nerfed the spawn rate of R. erythrocarpum, R. formosanum, R. marshallii, and R. tortuosum to make them realistically uncommon
- Nerfed the spawn rate of R. amarum, R. brandegeei, R. costaricensis, R. frankei, R. mescalerium, R. sericeum, and R. tularense to make them realistically rare
- Nerfed the spawn rates of the wooded badlands species R. ciliatum, R. microphyllum, R. nelsonii, and R. pinetorum due to this biome being too cluttered
- Slightly nerfed the spawn rate of R. procumbens in the dark forest biome
- Nerfed the spawn rate of R. microphyllum in the sparse jungle biome.
- Significantly boosted the spawning rates of the previously impossibly rare R. fujisanense, R. malvifolium, and R. sardoum so that they are actually possible to find in vanilla. These are still absurdly rare though!
Files
Metadata
Release channel
ReleaseVersion number
1.3.0Loaders
Game versions
1.20.1Downloads
72Publication date
August 30, 2024 at 4:46 PMPublisher
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ribesdev
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