1.3
Compatibility
Changes
In this update, the mod now works on servers as well. Regular spiders have become poisonous and can shoot webs, making gameplay more challenging. Cave spiders are now even more troublesome
they can also shoot webs, but instead of regular poison, they inflict a deadly venom that lasts for an entire in-game day. To cure this poison, you'll need a syringe with an antidote.
Creepers have become even more dangerous they now explode instantly upon taking damage, so you'll need to use a bow or run away. And yes, if they get close to you, they will also explode immediately. To obtain gunpowder now, you'll have to craft it. New ores sulfur and sulfite have been added.
Pillagers have also become a bit stronger. ;)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:awAcDga3:q55xUUdH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:awAcDga3:q55xUUdH"
}

