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Licensed MPL-2.0
Published last month
Updated 5 days ago
All versions
1.2.0-fabric+mc26.2
Release
RingWorld 1.2 for Minecraft 26.2 (Fabric)2 weeks ago 12
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
RingWorld 1.2 — Minecraft 26.2 (Fabric)
Distant ring and lighting
- Added Low, Medium and High distant-ring detail levels in the RingWorld Map and
/ringworld lod. Medium is the default; each player can choose independently in multiplayer. - The shared Atlas now samples every block, so High can display the full detail. Removed the separate Atlas-quality selector from world generation.
- Torches and village lights now illuminate the distant ring. Steep cliffs also retain exposed rock colours instead of appearing as solid grass-coloured slopes.
- Improved the transition between loaded chunks and the distant ring, including height blending, wall joins and rain shading.
- Moved Atlas mesh preparation and cache writes off the render thread to reduce update stalls. Fixed mesh updates being discarded during large Atlas downloads.
World creation and walls
- Added wall-style previews to the creation screen. New worlds default to RingWorld materials with the RingWorld Structure pattern; Masonry and Gradient are also available.
- Added embedded machinery, channels and structural details to the walls, with more continuous decay. Distant walls now reflect the selected wall pattern.
- Newly generated bottommost bedrock now uses the selected wall materials, giving the ring a matching underside.
- Added seed previews and separate sky and sun controls.
- Hid the unfinished Archipelago layout selector for a later release. Existing Archipelago world settings remain supported.
Fixes
- Fixed terrain disappearing and lighting turning dark when the camera moves outside the ring walls.
- Raised the Atlas cell limit so the Large preset can generate, and added a clearer error with a workaround for larger custom rings.
- Fixed a Lithium point-of-interest mixin conflict on both loaders.
Corresponding source: exact commit.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3BBL2Elp:ONL9lmnt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3BBL2Elp:ONL9lmnt"
}

