Tags
Creators
Details
All versions
2.0.0
Release
Riposte 2.0.03 months ago 165
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Changes
Fixes
Animation & Camera
+ Camera follows animation (character lock forward)
+ Animation fixed to propely see it (up/down now just like better combat, animations will raise down into your view)
+ Refined how animations are played + Small touch ups (such as foot movement and body move, changed snapping to 60)
+ Added animation for Fall damage parry + sound
QOL
+ Lore changes such as Passive Effect orange color
+ Fixed UI parry slot not being darkened
+ Fixed Icon Cooldown correctly matching (size change does dynamic)
+ Fixed how Projectile return is handled (should work for all projectiles now hopefully)
+ Missing an Active parry can now cancle the animation if you interact (hit/block/eating food, etc)
+ Items now have rarity names
+ Added custom Camera effect for when landing with parry fall damage
+ Falling more than 8 blocks and parrying fall damage will play particles
+ Added "Parry Fall Camera Roll" to client side config (bounces camera -0.75 block height and eases back when parrying fall damage) enabled by default
+ Deflecting an skeleton's arrow into a creeper (lethal kill) now drops the music disc from creeper
Mod Support
+ Fixes some trinket items bypassing the Parry (applying fire aspect despite blocked damage)
Adds
+ Cobalt Plate (Copper Guard) can now parry fall damage as well.
+ Crest of the Void (Void Guard) Now has same recharge rate as Copper guard (+5 recharge) and a inluvn. time extension of 0.5+
+ weapon_kick_hit animation combo added
+ Iron Guard now has a 1.3x Knockback increase
+ Bloodlustful ring is now craftable
+ Neruals Link has a 50% to auto parry fall damage (if able to, stacks to 100%)
+ Increased Rarity of "Void Guard"
+ Hitbox slightly increasses after parrying an entity (easier to execute Kick combo)
Name changes
+ Brain Chip -> Neural Link
+ Ender Dragon Scale -> Shulker Head Plate
+ Wanderer's Cape -> Honorable Cape
+ Everlasting Bloodring -> Bloodlustful ring
+ Cobalt Plate -> Copper Guard
+ Crest of the Void -> Void Guard
+ Leather Socks -> Leather Socks (this one stays the same)
+ Iron Plate -> Iron Guard
Small texture changes were also made
Addons (new setting for feature enabling)
Finisher Kills
Finisher fill bar: Gauge meter, Parry
Finisher fill on: Kick combo, Normal parry, Both
- more changes (Added so many changes I've forgot to write them up, this includes such as stats addition to Some trinkets, customize each trinket in config (Riposte>Riposte Config>accessories>TrinketName), Parry recharge default (successfull parries now deduct some cooldown time), etc.
(2.1.0v will have new items + port forward to newer versions)
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| riposte-2.0.0-sources.jar | Sources jar | 521.84 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
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filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dMV6OgNj:ydb4nfCm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dMV6OgNj:ydb4nfCm"
}

