Tags
Creators
Details
Licensed MIT
Published 2 years ago
Updated 5 months ago
All versions
2.5.0
Release
RLFoliage 2.5.06 months ago 44
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client-side
Required content
Changes
2.5.0 Java Rewrite:
Important Notes:
- The config has been reworked to use Forge's config system with changed and added defaults, config will need to be regenerated
- RLFoliage no longer has a dependency on Forgelin
- RLFoliage requires FermiumBooter for compat patching
- Added compatability with VintageFix's Dynamic Resources Feature
- Significantly improved general performance and rendering visuals
Full Changes:
- RLFoliage has been fully rewritten into Java from Kotlin
- Added compatibility with VintageFix's Dynamic Resources Feature
- Directly added patches from FermiumMixins (Disable those patches)
- Improved render performance with better filtering/ordering/caching/etc
- Improved render visuals both with and without Optifine across different graphic settings
- Fixed broken shaders/handling causing black shading (Mycelium grass, Cacti, Netherrack vines, etc)
- Heavily improved visuals and performance of connected grass/snow rendering
- Added patch for MC-114265 created by jonathan2520 to fix Mipmapping adding black pixels to cutout textures at distance
- Added compat option to prefer rendering cutout textures without Mipmapping as some mods can break Mipmapping
- Added patch to fix PooledMutableBlockPos thread contention (Significantly improves performance if not using Optifine)
- Fix non-AO rendering missing diffuse lighting
- Added compat with Optifine for shader defined diffuse lighting settings
- Fixed incorrect color conversion math
- Improve mutability of math/rendering objects for performance and memory usage
- Replace ASM/Reflection with simplified mixins for performance
- Added missing config options such as Rising Souls speed, additional cactus models, etc
- Removed unused config options
- Updated lang files for new configs
- Added ability to define biome configs by biome type and not just id
- Fixed round leaves not properly using custom texture masks
- Improved resource generation/load time
- Refactor and cleanup unneeded classes
Commission for fixes thanks to Frog
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UYCC0zlc:uLWb3fGi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UYCC0zlc:uLWb3fGi"
}


