1.0.0-1.21.1
Compatibility
Changes
First public build of Roads and Roofs for 1.21. First things first, I am marking this as a BETA because I have not tested it super thoroughly, and wanted to get something out for people to play with, and hopefully do my testing for me. Now, I don't think there's anything that I've added that should cause serious issues, but you should STILL make a backup of your world before changing your mod list, especially when you are working with beta versions.
Now, getting onto things that are different from 1.20:
- Blockrunner is now a hard dependency
- Block modification recipes now actually use item interaction events, which means you can use them to make recipes for any block via a datapack, not just blocks added by RNR
- Concrete pouring is now done via a fluid-capable block mod recipe, rather than being hard coded. This can also be used for datapacks
- Added tuff variants of roads, and wood shingles for each of the new ArborFirmaCraft wood types
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ca9X1Phr:CxJaGzIU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ca9X1Phr:CxJaGzIU"
}

