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Details
All versions
3.2.0
Release
Rocket Squids 3.2.03 months ago 14
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.6
Platform
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
Huge thanks to barnabeepickle on GitHub for the bulk of this massive update!
This changelog contains spoilers for the content of the mod!
- Change modid to rocketsquids
- Switch license to LGPL v3 or later, which is actually valid for Minecraft mods
- Squid model improvements
- Fix transfer of rocket squid rotation from baby to adult
- Make conches behave like torches in terms of being supported by blocks
- Improve aesthetics of squid blasts - now orange and shaking until the blast ends
- Make statue a 2-block structure that can face north, south, east or west
- Make statues and conches properly waterloggable
- Add Rocket Squids Creative tab
- Improve Rocket squid breeding and make the cooldown configurable
- Fix spawned rocket squids all spookily looking in the same direction
- Flip Noteworthy Conch recipe to match its shape
- Fix ability to exploit squid statues by default, by breaking open statues and placing them again
- The opened statue is now a separate item and the statue block has a loot table
- Make Rocket Squids that have been set on fire explode on contact with blocks
- Add heart particles when rocket squids mate
- Add rarity colours for some items
- Prevent statues from stacking in inventory
- Add geckolib3 dependency
- Improve whistling conch generation
- Improve statue generation and make statues generate in places that are easier to reach
- Reduce minimum statue frequency to 1
- Reduce default statue frequency to 4
- Fix statues being immediately breakable in survival mode
- Fix flint and steel being partially consumed when in creative when igniting a rocket squid
- Make rocket squid explosions less destructive
- Make conch notes much more in-tune
- Fix time between squid moves and notes being twice as long as intended
- Fix time shaking pre-blast being twice as long as intended
- Remove conch "When on head:" tooltip, which was always a big giveaway
- Use turtle shell equip sound for conches
- Reduce distance at which conches and squids can be heard
- Add "recognition" sound subtitles for players using subtitles who play the correct notes
- Fix squids blasting in the wrong direction towards statues
- Fix squids not behaving normally after blasting to a statue
- Vastly improve visuals of conches, nitro ink sac and squeleporter
- Remove Squavigator - players can now steer rocket squids regardless of what they are holding
- Fix item text formatting of [Conchzilla, Blessed Conch of the Squidseeker] - which has been incorrect since it was introduced!
- Make [Conchzilla] uncraftable, but make it one of the treasures dispensed by the statue
- Fix notes playing when notes for [Conchzilla] number buttons are being selected
- Fix other vehicle passengers getting rotated while the player is riding a rocket squid
- Fix appearance of players riding squids
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VERGN0Ah:Di47Y1OO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VERGN0Ah:Di47Y1OO"
}

