1.4.67
Compatibility
Changes
Roleta Noturna 1.4.67 — Creature Reworks and Smarter Survivors
Includes all improvements since public release 1.4.48.
Creature visual overhaul
- Redesigned geometry and detailed material textures for the Fire Golem and all six elemental chickens.
- New models and fur textures for the Black Wolf and hostile bears.
- Original silhouettes and textures for the Vine Crawler, Golden Creeper, Black Wasp, Golden Cat, Vex, Enderman and Spider.
- Refined eyes and pupils, emissive details, corrected texture sampling and overlapping surfaces.
- Existing creature gameplay roles and hitboxes are preserved.
Smarter survivors
- Lost Survivors recover from stalled combat, exploration and collection; temporarily abandon inaccessible targets and replan movement.
- Improved bows, elevated-target aim, shields, water escape and dismounting when riding stalls.
- Lost Survivors and vanilla Iron Golems are mutually neutral.
- Improved equipment selection, backpack persistence and partial healing.
- Resident Survivors distinguish returning home from preparing food, with improved house entry and furnace handling.
- Refined terrain exploration, short navigation steps, blocked-route recovery and safe water crossings.
Bosses leave at dawn
- Roulette-spawned bosses disappear at the end of the night with Enderman teleport sound and portal particles.
- No death, loot, XP or explosions. Saved deadlines also cover restarts and unloaded chunks.
- Natural bosses and ordinary roulette mobs are not removed by this rule.
Compatibility
Minecraft Java 26.2 / NeoForge 26.2. This file is not advertised as compatible with 26.3. Install the matching mod on client and server for the custom creatures.
Release build and automated regression checks passed; controlled AI tests do not guarantee every terrain/mod combination.
Disclosure: code, release text and redesigned creature textures received generative-AI assistance. Gameplay screenshots are captured in Minecraft.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mpUivp28:H81904DN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mpUivp28:H81904DN"
}

