All versions
26.1.2-4.1.0
Release
BBL Rooms - 26.1.2-4.1.06 days ago 26
Compatibility
Minecraft: Java Edition
26.1.x
Platform
NeoForge
Supported environments
Client and server
Changes
4.1.0
- GUI of the placer has been refreshed and tweaked to be more intuitive
- All structures regardless of size will display in the main screen of the placer
- Hovering over a structure will now rotate that structure
- GUI renders now show block entities
- Added a new "My Templates" and "Global" section to the placer screen
- When creating a palette for a structure, you can now save it to "My Templates", you can give it a name as well
- Saved "My Templates" can be shared with other players by clicking share on the template screen, this will allow any players on a server to use your templates
- Placing structures now allow for fine-tuning when initially placed you can move the structure around and rotate it allowing for precise placement
- In world preview no longer goes black if part of the structure is inside another block
- In world preview is now transparent to better show already placed blocks in the world
- In world preview now shows restriction options and placement options
- In world preview now shows block entities, if an entity errors it will show an outline instead
- You can now create your own templates in the game, in My Templates at the top right-click create template, select two block positions and right-click to create a template after saving this can be used as a normal template. These can also be shared with other players by clicking share on the template screen
- Note that templates created like this are saved to the server and will not have any special restrictions or placement options. It will place the template providing you have the blocks
- Placer can now be linked to a Refined Storage network (shift-right-click a Controller) and pulls required blocks from it
- Placer can now be linked to an AE2 network (via the Wireless Access Point) and pulls required blocks from it
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9psX3RQa:j6xaEP15"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9psX3RQa:j6xaEP15"
}

