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1.20.1_1.0.4
Compatibility
Required content
Changes
It has been quite a lot but here's the changelog update for rotted! Mutationcraft's update will come soon too but we need to be patient because Nightfox might have work to do at the moment. Anyways:
- Added one new entity called Shielder - Does not deal a lot of damage and spawns kinda rarely. It's used to resist high amounts of damage and when hitting him there's a 30% chance your hit will deal only 1/3 of the original damage. He can also charge, making him faster and able to dash forward, he has this ability to protect high groups of zombies to take most of the damage while the group is slowly approaching it's target. The charge was meant to have an animation as well but it doesn't work and I don't know why honestly.
- Zombies can now break blocks! Yes you heard that right, rotted zombies can now break every block except Obsidian,Ores and some more for obvious reasons. However, Vanilla ones can't to maintain a balanced and fair gameplay. When the zombies break blocks, you can hear a unusual "growl" sound. This feature however is configurable and the area of action and the chance of the mobs breaking the blocks ( on ticks ) will be configurable in the next update as well.
- Changed the texture of the rotten brain because it was stolen by an old member and I forgot to change it, so here it is!
- Made the github repository public again for modders: https://github.com/TheASEStefan/RottedZombieMod
- Fixed some ticking entity and Null pointer exception errors, however you can still encounter them because I cannot get to the source of them.
- Removed all silly translations except english but I will add them back when I finish the mod because writing the thing in more languages can be very annoying.
- Quit maintaining the 1.20.2 version because it was buggy and unpopular.
And that is all!!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Tgl5fiFC:uhThWHva"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Tgl5fiFC:uhThWHva"
}

