Tags
Creators
Details
All versions
1.0.0+neoforge
Release
Cobblemon Routes 1.0.0 (NeoForge)4 months ago 185
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Out of the testing phase β Cobblemon Routes 1.0! π This release also carries everything since the last published build (0.77.0); the highlights of that journey are recapped at the end.
πΊοΈ One capture per city, per route, per area
- The Nuzlocke first-encounter rule now follows the world's real geography completely (#42): every city, every route, every named enclosed area (A1, A2, β¦) is its own capture zone β and the open wilderness is one single shared zone per dimension. It no longer borrows the nearest zone's slot: growing your road network is how you earn new capture zones.
π£οΈ Ring roads β your region fills itself in
- The road network now keeps closing loops: towns that are close on the map but far apart by
road get a direct connection, and every loop encloses a new named AREA (= a new capture
zone). Watch the teal pockets multiply as your region matures. Toggleable (Ring roads), and
ops can force it anytime with
/routes weave.
ποΈ Gyms move into town
- With a gym pack installed (e.g. COBBLEVERSE), every discovered city now gets a gym placed right beside it (#42) β no more gyms lost alone in the wilderness. One per town, just outside the streets, on its own capture zone. Toggleable (Gyms next to cities).
β¨οΈ The Nuzlocke log is one key away
- Press I (rebindable) to open your visited-zones log anywhere β same screen as
/nuzlocke log.
πͺ Store pages refreshed
- The project descriptions were rewritten to showcase everything the mod does today (#22), in both a short and a full form, on both stores.
π Everything since 0.77.0, in brief
- Routes: every world setting moved to the create-world tabs (applied BEFORE generation); unified curvy + painted + signposted route generation with no roads-to-nowhere; per-route random surfaces and illumination (surface/tunnel/underwater); clear water crossings framed by lane-marker rocks; junction plazas + signs; towns-only waypoints.
- The map: Xaero chunk-paint with correct, subtle per-category colours; enclosed-only teal areas with names like A3-Frostpine; a control column on the world map (paint toggle, repaint, live City/Route/Area intensity sliders); zone pop-ups that fire exactly when the paint under you changes, in your chosen style.
- Nuzlocke: simplified, always-on core ruleset (permadeath, spectator-on-loss, Hard difficulty); RCT owns the level cap; capped leads no longer block the team EXP share; Defeated Catch survives battle-end; shiny clause; dedicated Starter section (Mix/Random modes, filters, shiny starters by default); visited-zones log (key I) and Soullock linked-teams summary GUIs.
- Trainers: route trainers with sight-line challenges, a density setting (Low β Brutal, scaling with route length), owed-battle memory across relogs, and ambient skirmishes with a 10β15 block standoff, strict one-on-one duels and a faint-the-loser finale.
- Commands: brand-new
/routesand/nuzlockeroots (status, list, nearest, zone, tp, rename, weave, repaint, log, map, summaryβ¦) with the old root kept as alias. - Cities: villages-only by default, with a 16-entry Cities include checklist (Cobblemon fossils, ruins, fishing boats, shipwreck coves, outposts, pyramids, huts, igloos, mansions, trail ruins, portals) β you decide what counts as a town.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PfmV1XPQ:bUFg9zCI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PfmV1XPQ:bUFg9zCI"
}

