
RPG Mob Leveling System
Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills
Tags
Creators
Details
0.5.0
Compatibility
Changes
[NEW] Added a new block called Territorial Soil, enhancing the environment of the new biome
[NEW] Explore the newly introduced Territorial Biome, featuring unique environmental elements and challenges.
[NEW] Discover two new valuable loot structures within the Territorial Biome, offering rare rewards and resources.
[NEW] Mobs in the Territorial Biome follow a designated leader (he holds the STICK). If the leader dies, the remaining mobs will receive a Weakness effect until they find a new leader
mobs within the Territorial Biome now have a minimum level of 75, increasing the challenge and intensity of encounters.
NOTE : DO NOT BREAK THE CHESTS IN THE NEW BIOME!!! it will crash the game
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4eSfhd3M:M7IacxYv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4eSfhd3M:M7IacxYv"
}
