
RPG Mob Leveling System
Every mob has the potential to grow stronger, smarter, and more dangerous as they gain levels. With dynamic scaling of health, damage, and special abilities, each encounter becomes a unique challenge that will test your survival skills
Tags
Creators
Details
0.8.0
Compatibility
Changes
[NEW] Added a new parameter to handle custom dimensions from other mods in a new file:
config/custom_dims.toml
[NEW] Added the command /Am_debug_dim to get the ID of the dimension you are currently in.

You can use this ID in the config files later.
[REMOVED] The Territory biome has been removed due to mod conflicts.
- All mechanics from this biome now occur in the Desert biome
[NEW] Added toggle_leadership parameter in main_config
- This allows enabling or disabling leadership behavior
[UPDATED] Structures are now 3x rarer
[UPDATED] Leaders now hold shields instead of sticks, emit particles, and receive random buffs (Health Boost, Regeneration, Resistance, Strength).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4eSfhd3M:E6MBp6dy"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4eSfhd3M:E6MBp6dy"
}
